Search found 448 matches
- 16 Jan 2023, 01:44
- Forum: Feature Requests and Suggestions
- Topic: Morrowind and ChatGPT
- Replies: 1
- Views: 2380
Re: Morrowind and ChatGPT
That is pretty awesome. I like how it can dynamically (and intelligently) respond to your input. If there was a way to incorporate this into openMW that would be amazing. I can't help but think of how good this is and how it would work if combined with a talky-morrowind-style voice synthesis ST the ...
- 24 Aug 2022, 21:33
- Forum: General
- Topic: Locate dropped item?
- Replies: 10
- Views: 3338
Re: Locate dropped item?
While it is an interesting question and I'm also now wondering if there is any method to pull info out of a save, Akortunov has the right idea. I don't know for sure if the "72 hour" cell reset situation applies in OpenMW but it is possible that the item is missing from its original locati...
- 03 Apr 2022, 13:57
- Forum: News
- Topic: OpenMW Roadmap Update
- Replies: 14
- Views: 19987
Re: OpenMW Roadmap Update
Not wanting to add feature creep, but has anyone considered the concept of OpenPong?
ST
ST
- 19 Mar 2022, 19:36
- Forum: Support
- Topic: OMWLLF.py not working
- Replies: 2
- Views: 1873
Re: OMWLLF.py not working
I'd ask the person who came up with the utility (according to this post -> https://forum.openmw.org/viewtopic.php?t=4175), I like playing with content mods, and I don't like wrestling with symlinks to get tes3cmd to work. So I wrote https://github.com/jmelesky/omwllf . @jmelesky, perhaps you'd like ...
- 13 Mar 2022, 15:14
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 65748
Re: OpenMW Template art
The final product looks amazing. I would definitely use this in OpenMW. As for documenting the process of creating this creature and bringing it into OpenMW, that is great. We need people to create content to replace the Morrowind content for the example suite.
Please keep up posted.
ST
Please keep up posted.
ST
- 20 Jan 2022, 02:40
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 65748
Re: OpenMW Template art
That is awesome. Glad to see that there is work on original art for openmw. Keep up the good work.
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- 05 Dec 2021, 16:44
- Forum: News
- Topic: Post-release catchup party!
- Replies: 4
- Views: 9524
Re: Post-release catchup party!
WOOOHOOO
I go away for a little bit and I come back to THIS. This is awesome! Many thanks to the devs!!!
ST
I go away for a little bit and I come back to THIS. This is awesome! Many thanks to the devs!!!
ST
- 09 May 2021, 17:00
- Forum: General
- Topic: Interesting issue when swapping between versions of OpenCS
- Replies: 7
- Views: 5688
Re: Interesting issue when swapping between versions of OpenCS
That screencap looks awesome! Please keep us posted on this (perhaps in another thread we should do a what are people workin on discussion).
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- 02 May 2021, 14:38
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 115015
Re: Lua scripting in OpenMW
What to expect in the nearest months I think that at first we should focus on adding features, that are not possible via MWScript. UI, camera control, custom AI. Looking forward to what can be done with these two: Camera control, custom AI I could see a modder making a mod that changes the ending o...
- 27 Feb 2021, 19:03
- Forum: Content Development
- Topic: Edit individual container inventory without affecting others?
- Replies: 1
- Views: 3764
Re: Edit individual container inventory without affecting others?
The way it was done in original CS is to create a new ID for any UNIQUE chests, and put what you need in them. The vast majority of objects in the game have leveled lists (random items set at different levels for loot versus the players level), which you can create as well if you don't want to creat...