Search found 448 matches

by silentthief
16 Jan 2023, 01:44
Forum: Feature Requests and Suggestions
Topic: Morrowind and ChatGPT
Replies: 1
Views: 2201

Re: Morrowind and ChatGPT

That is pretty awesome. I like how it can dynamically (and intelligently) respond to your input. If there was a way to incorporate this into openMW that would be amazing. I can't help but think of how good this is and how it would work if combined with a talky-morrowind-style voice synthesis ST the ...
by silentthief
24 Aug 2022, 21:33
Forum: General
Topic: Locate dropped item?
Replies: 10
Views: 3229

Re: Locate dropped item?

While it is an interesting question and I'm also now wondering if there is any method to pull info out of a save, Akortunov has the right idea. I don't know for sure if the "72 hour" cell reset situation applies in OpenMW but it is possible that the item is missing from its original locati...
by silentthief
03 Apr 2022, 13:57
Forum: News
Topic: OpenMW Roadmap Update
Replies: 14
Views: 18949

Re: OpenMW Roadmap Update

Not wanting to add feature creep, but has anyone considered the concept of OpenPong?

ST
by silentthief
19 Mar 2022, 19:36
Forum: Support
Topic: OMWLLF.py not working
Replies: 2
Views: 1843

Re: OMWLLF.py not working

I'd ask the person who came up with the utility (according to this post -> https://forum.openmw.org/viewtopic.php?t=4175), I like playing with content mods, and I don't like wrestling with symlinks to get tes3cmd to work. So I wrote https://github.com/jmelesky/omwllf . @jmelesky, perhaps you'd like ...
by silentthief
13 Mar 2022, 15:14
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61139

Re: OpenMW Template art

The final product looks amazing. I would definitely use this in OpenMW. As for documenting the process of creating this creature and bringing it into OpenMW, that is great. We need people to create content to replace the Morrowind content for the example suite.

Please keep up posted.

ST
by silentthief
20 Jan 2022, 02:40
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 74
Views: 61139

Re: OpenMW Template art

That is awesome. Glad to see that there is work on original art for openmw. Keep up the good work.

ST
by silentthief
05 Dec 2021, 16:44
Forum: News
Topic: Post-release catchup party!
Replies: 4
Views: 8781

Re: Post-release catchup party!

WOOOHOOO

I go away for a little bit and I come back to THIS. This is awesome! Many thanks to the devs!!!

ST
by silentthief
09 May 2021, 17:00
Forum: General
Topic: Interesting issue when swapping between versions of OpenCS
Replies: 7
Views: 5506

Re: Interesting issue when swapping between versions of OpenCS

That screencap looks awesome! Please keep us posted on this (perhaps in another thread we should do a what are people workin on discussion).

ST
by silentthief
02 May 2021, 14:38
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 111364

Re: Lua scripting in OpenMW

What to expect in the nearest months I think that at first we should focus on adding features, that are not possible via MWScript. UI, camera control, custom AI. Looking forward to what can be done with these two: Camera control, custom AI I could see a modder making a mod that changes the ending o...
by silentthief
27 Feb 2021, 19:03
Forum: Content Development
Topic: Edit individual container inventory without affecting others?
Replies: 1
Views: 3673

Re: Edit individual container inventory without affecting others?

The way it was done in original CS is to create a new ID for any UNIQUE chests, and put what you need in them. The vast majority of objects in the game have leveled lists (random items set at different levels for loot versus the players level), which you can create as well if you don't want to creat...