Search found 390 matches

by silentthief
13 Oct 2019, 20:01
Forum: Support
Topic: Quite high
Replies: 4
Views: 387

Re: Quite high

This thread was not what I was hoping it would be, but I was not disappointed. :lol: :lol: :lol: I have to say, this is one of the more frustrating outstanding issues. There also doesn't seem to be a way to strip collision from specific pieces of furniture to prevent the issue in the interim, becau...
by silentthief
02 Oct 2019, 18:45
Forum: Feature Requests and Suggestions
Topic: OpenMW-CS: Ability to make markers in the world for beta-testers
Replies: 1
Views: 183

Re: OpenMW-CS: Ability to make markers in the world for beta-testers

Isn't this how the beta comments work in original Morrowind? Not saying that that is a bad idea, I do think that we should have some kind of way to mark the map as well as make a note associated with that mark. (Just was wondering if we supported beta comments or if this is to replace beta comments)...
by silentthief
27 Sep 2019, 23:30
Forum: Support
Topic: Silt Strider Bug
Replies: 3
Views: 233

Re: Silt Strider Bug

Do you know if this module had any issues in the original Morrowind? It is worth looking into to see if this is something that is only an issue in OpenMW or not. If this is only an issue on OpenMW then it should be added to the bug tracker and investigated

ST
by silentthief
23 Sep 2019, 18:56
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 1615

Re: Asset Replacement Reboot

One thing I'd like if we were doing a MOAR reboot would be to make sure that all new assets have a PBR material set up... I'm all for this. I don't know much about it though (like can we get Blender made assets to support this or if NIF files exported from blender would allow this, for example). It...
by silentthief
23 Sep 2019, 18:46
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 260222

Re: OpenMW Nightly builds

Woahhh! It's been a while since I installed a nightly, but for some reason when I enter the game the framerate drops to around 1fps and I can somehow see certain objects through walls? It's very disorienting and unplayable. Did I do something wrong? Can you give a little more info? Which nightly an...
by silentthief
22 Sep 2019, 17:32
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 3
Views: 308

-TESTERS NEEDED- for OpenCS Terrain Editing

Work on the OpenCS has had a recent breakthrough with unelsson having made land editing now possible. We can now make new land, or modify the original. We need testers to see if this works for you, if there are any issues, and what OS you got it to work on. Land shape editing is ready for testing Pl...
by silentthief
22 Sep 2019, 01:31
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31130

Re: Terrain Editing

Thanks! There has been development from the old video, so I made a new one which better demonstrates what it can do: https://youtu.be/B1FCAOFqy-M That vid is awesome too. I really think that we should hype this up a little more. I mean, I know that I am excited, but perhaps there should be a single...
by silentthief
19 Sep 2019, 19:30
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 1172

Re: Issues with Magical Trinkets of Tamriel

Checked the other foci this morning. Turns out the only thing you have to do to get them working is give the added NPC's 1 health. My theory is that the original engine allowed you to talk to a dead NPC simply because they existed and the mod used the ForceGreeting command to make it talk. I'm gues...
by silentthief
19 Sep 2019, 19:27
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31130

Re: Terrain Editing

Land shape editing is ready for testing https://github.com/OpenMW/openmw/pull/2520 Please test it, try to break it, give me feedback. It should be functional, shouldn't crash. This looks awesome! I watched the video linked on the github page and I was excited for this (I understand that it was take...
by silentthief
19 Sep 2019, 12:25
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 8286

Re: A kind of crazy idea

I don't think I've posted about this experimental tool I made for OpenMW-CS, but it's basically a tool for doing land scaling. https://github.com/OpenMW/openmw/pull/2196 Took a quick look at the github page, and this looks like a useful add-on. Always good to have more tools for editing ST the editor