Search found 365 matches

by silentthief
01 Jul 2019, 00:05
Forum: General
Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Replies: 26
Views: 1585

Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!

1. Are you also interested in utilizing OpenMW as an engine for your own game project? If yes, please describe what you have in mind, and what mechanics you feel you need to add,remove, or alter in the engine, or alternatively, how would you manage to adapt to your setting as is? I am of two minds:...
by silentthief
10 Jun 2019, 20:34
Forum: Support
Topic: No free sources!
Replies: 7
Views: 1123

Re: No free sources!

If that mod was a problem, then perhaps this should be added to the not working list on the mod compatibility list? I know that we were keeping a list of mods that did or did not work for a while there ST Wasn't saying that you should enter this into the list, Slissith - I was going to do it myself....
by silentthief
16 May 2019, 16:55
Forum: TES3MP
Topic: Quest NPCs Spawning in Before They're Supposed To.
Replies: 9
Views: 1259

Re: Quest NPCs Spawning in Before They're Supposed To.

Seldalore wrote:
15 May 2019, 15:47
I also just got grouped up on by every aspect of Hircine + Karstaag when making it to the end of Bloodmoon. Needless to say, there was no escape without console commands, then removing the data to reset the quest. :lol:
This sounds hilarious :lol: . Would like to see a vid of that

ST
by silentthief
07 May 2019, 20:14
Forum: Mod Compatibility
Topic: Pluginless mods
Replies: 4
Views: 573

Re: Pluginless mods

Derp I forgot that that was one of the openmw features. (I've been here a lot but I am working through a reimage on my computer so I do not have an active install right now).

ST
by silentthief
07 May 2019, 13:49
Forum: Mod Compatibility
Topic: Pluginless mods
Replies: 4
Views: 573

Re: Pluginless mods

I believe that since it is replacer, you would want to perhaps backup the previous data (in case you want to be able to revert) - and copy the data over the existing install. Specifically, with head replacers, you would extract the NIF files and put the meshes in the folder Meshes and textures in th...
by silentthief
06 May 2019, 18:32
Forum: General
Topic: Back (Almost)
Replies: 9
Views: 2089

Re: Back (Almost)

Good to know that you are doing (relatively) well. Hope that things get better soon.

ST
by silentthief
01 May 2019, 14:48
Forum: TES3MP
Topic: Custom Script - Day/Night Cycle?
Replies: 4
Views: 633

Re: Custom Script - Day/Night Cycle?

Find this line in serverCore.lua: https://github.com/TES3MP/CoreScripts/blob/6cbaf2b517be72fbaae4f1eaa3f875197d502c79/scripts/serverCore.lua#L169 Add something like this to that spot, to make the timescale higher during the night: -- Pass time faster if it's night if hourFloor >= 20 or hourFloor <=...
by silentthief
18 Apr 2019, 17:20
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 1634

Re: Understanding per-group animation support

I am just throwing my 2 cents in here. I would recommend anything from Arcimaestro Antares for this request Cool. So what animation mods do you recommend, ( besides yours , of course). examples include these: https://www.youtube.com/watch?v=lTem8ejlfi0 https://www.youtube.com/watch?v=_6DRN4Qfjuk htt...
by silentthief
18 Apr 2019, 17:10
Forum: General
Topic: Race height/weight limited to minimum of 0.5 scale
Replies: 10
Views: 3447

Re: Race height/weight limited to minimum of 0.5 scale

I've been trying to find this limitation in code, so far without any success. It feels artificial, although I'm not sure if it's necessary for some Morrowind fixes or mods. I think it's up to artists responsibility to manage how objects look when scaled, not engine-side. Anyway, it would be great i...