going off the link of the UESP page (https://en.uesp.net/wiki/Morrowind:Urshilaku_Nerevarine), I think I did not copy the quest name properly. Try this:
SetJournalIndex, "B1_UrshilakuKill", 0
(my first one had a space between kill and urshilaku)
ST
Search found 433 matches
- 30 Dec 2020, 15:16
- Forum: General
- Topic: Any commands available on OpenMW to fix this mayor issue?
- Replies: 5
- Views: 557
- 29 Dec 2020, 22:17
- Forum: General
- Topic: Any commands available on OpenMW to fix this mayor issue?
- Replies: 5
- Views: 557
Re: Any commands available on OpenMW to fix this mayor issue?
Seems like this is in the realm of the difficulty/non-handholding that morrowind does, where you can easily kill some important NPC and see this message: "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world...
- 29 Dec 2020, 16:39
- Forum: General
- Topic: Any commands available on OpenMW to fix this mayor issue?
- Replies: 5
- Views: 557
Re: Any commands available on OpenMW to fix this mayor issue?
I don't know if this is a bug in the original game logic or what - I *think* this is the same thing in Vanilla MW (haven't played vanilla in a long time). It's like if you wear the indoril armor in front of an ordinator then they are forever agro to you (except it happens without having to do any ac...
- 27 Nov 2020, 23:46
- Forum: Content Development
- Topic: File list order in OpenMW-CS vs. OpenMW?
- Replies: 5
- Views: 811
Re: File list order in OpenMW-CS vs. OpenMW?
I am going to BUMP this topic and also add, is this a bug? I would think the mod dependencies should match as I *thought* they match between vanilla MW and CS The top-to-bottom list order of my .esm/.esp/.omwaddon files when I select "Create a New Addon" or "Edit A Content File" in the OpenMW-CS sta...
- 22 Nov 2020, 20:51
- Forum: Mod Compatibility
- Topic: OpenMW mod to disable all NPC/creature respawning?
- Replies: 3
- Views: 1015
Re: OpenMW mod to disable all NPC/creature respawning?
I'm looking for a working OpenMW-compatible mod that will disable all non-unique NPC and creature respawning (i.e. set the vanilla Morrowind 3-day respawn timer to infinite days for all NPCs and creatures), but the only mod that claims to accomplish this I can find (https://www.nexusmods.com/morrow...
- 09 Nov 2020, 05:58
- Forum: Feature Requests and Suggestions
- Topic: Keybinds for view distance changing
- Replies: 3
- Views: 951
Re: Keybinds for view distance changing
Hello, Figured I'd reply. This is not a bad idea, and I for one want several different camera views, but I think that this feature request has gotten the after the 1.0 release status. Meaning many things will be dehardcoded, and most of the enhancement or alterations from how vanilla MW runs will be...
- 19 Oct 2020, 02:24
- Forum: Mod Compatibility
- Topic: Weapons not hitting (Solved: caused by boots of blinding speed)
- Replies: 4
- Views: 910
Re: Weapons not hitting
I know my initial iron dagger worked (I had to kill some creatures with it) and then a couple hours later, I couldn't hit anything. I have full fatigue bar, etc, long blade skill is 30. Small creatures, people, cliff racers, can't hit any of 'em. I'm using the GotY edition, official plugins, and Pa...
- 19 Oct 2020, 02:13
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 81
- Views: 12139
Re: Lua scripting in OpenMW
My favourite example is a mod that uses an external speech synthesis tool (let's image in a couple of year it has very good quality) to voice all dialogues in the game. I am crossing fingers and hoping that this kind of thing will be doable: Talky Morrowind (More here https://www.youtube.com/watch?...
- 02 Oct 2020, 22:15
- Forum: Feature Requests and Suggestions
- Topic: (De)zoom on world map
- Replies: 4
- Views: 1188
Re: (De)zoom on world map
Hi, I'm working on the feature which allow the user to zoom on the global/local map (see the MR: https://gitlab.com/OpenMW/openmw/-/merge_requests/275). When the user dezoom on the global map, there is potentially lots of visited locations drawn to the map, so in the current MR, I 'fixed' this by n...
- 09 Sep 2020, 13:04
- Forum: Support
- Topic: Problems with the flathub version of OpenMW
- Replies: 3
- Views: 854
Re: Problems with the flathub version of OpenMW
Well, I am not sure. I did not see anything from the openmw log that gives me any clues, and ffmpeg version seems fine. I also have the non-Flatpak version of OpenMW installed and none of these problems are observed on there, so this is a Flatpak problem. That would be my guess, but I am stumped on ...