Search found 291 matches

by silentthief
15 Aug 2018, 15:14
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 7506

Re: The Future of OpenMW Scripting

Had this run it's course yet? I mean... no one has offered up any convincing technical and social arguments for another scripting language to take the place of Lua. Not a dev - just some guy who throws my 2 cents in now and then (or occasionally help with scripting - from vanilla standpoint, or per...
by silentthief
07 Aug 2018, 16:36
Forum: Feature Requests and Suggestions
Topic: Allow NPCs to cast Recall and Divine/Almsivi Intervention
Replies: 2
Views: 220

Re: Allow NPCs to cast Recall and Divine/Almsivi Intervention

It crashes, because you can not just move arbitrary NPC to another cell during game mechanics update (for example, via Divine Intervention or teleporting door). You can do that only via scripts for now. right - so you can for example use scripts to trigger the NPC placement when the player casts th...
by silentthief
01 Aug 2018, 15:09
Forum: Organisation and Planning
Topic: Revamp OpenMW PR content
Replies: 54
Views: 2472

Re: Revamp OpenMW PR content

Of course! The russian Morrowind community is huge, so having more up-to-date russian info is great. At the risk of sending this thread off topic, any idea why that is? I assumed I noticed just because this was the main gaming community I'm involved with, but it does seem like our Russian populatio...
by silentthief
26 Jul 2018, 16:18
Forum: Off Topic
Topic: Worst Race in morrowind?
Replies: 22
Views: 7041

Re: Worst Race in morrowind?

Bosmer are actually bad though. They waste +15 on a dump weapon skill, marksman; the control creatures power is virtually useless; and disease resistance is actually useless, I have not ever even once been inconvenienced by a disease in Morrowind. The only reason to pick them is if you want 50/50 b...
by silentthief
19 Jul 2018, 14:48
Forum: Off Topic
Topic: Worst Race in morrowind?
Replies: 22
Views: 7041

Re: Worst Race in morrowind?

I'm surprised that imperial has so many votes honestly. +10 to long blade and +5 to light armor is fine, and having a 25~50 point charm power is really good for players that aren't breaking the game. Altmer is """good""" because of their massive magicka bonus, but you can just go breton and use enc...
by silentthief
19 Jul 2018, 14:34
Forum: Support
Topic: Textures for fire (torches, fireplace, etc.) look very rudimentery
Replies: 5
Views: 268

Re: Textures for fire (torches, fireplace, etc.) look very rudimentery

ethan wrote:
17 Jul 2018, 08:02
Image
Glad that this is working - but I wanted to say that that is a heck of a blood spray. What did you hit him with? :o

ST
by silentthief
10 Jul 2018, 15:01
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 8041

Re: Post 1.0 Plans

pretty sure that other than peoples personal favorite flavors of language (which is very subjective), the ONLY reason we wanted something other than oldscript+ would be for this: ...Lua is the way to go because MWSE is now using Lua"[/i] So... [shrug] I thought the consensus was Lua or oldscript+ ST
by silentthief
10 Jul 2018, 14:58
Forum: Editor Development
Topic: Getting the Actor that the Player Hits
Replies: 4
Views: 309

Re: Getting the Actor that the Player Hits

I have a solution using the vanilla CS: http://en.uesp.net/morrow/editor/mw_csc ... #onpchitme

This may help. However, I have not tried to use the new CS yet.

ST
by silentthief
10 Jul 2018, 14:55
Forum: Content Development Section
Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
Replies: 7
Views: 462

Re: Almalexia's Cast for Beasts (OpenMW Exclusive)

that is awesome. More work with (admittedly difficult to use NIF) animations the better.

(Now if I could only get someone to do the beast unarmed (clawing motion) for skeleton animations instead of a skeleton trying to punch when unarmed....)

ST
by silentthief
10 Jul 2018, 14:51
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 8041

Re: Post 1.0 Plans

For the most part Zini - you understood me For your campfire example one could imagine a new type of tool (flint & steel?) that the player can equip (take into his hand) and then perform an "attack" on the camp fire. Or he could drag the item from his inventory on the campfire and light it that way....