Search found 419 matches

by silentthief
30 Jun 2020, 19:37
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 88
Views: 27577

Re: OpenGEX as .Nif alternative for OpenMW

Calmly reading this: Some related work here: generic osgAnimation support https://gitlab.com/OpenMW/openmw/-/merge_requests/252 osg dae-plugin fix with naming of bones and skeleton https://github.com/unelsson/OpenSceneGraph/tree/nameboneandskeleton Still calm. Does this mean we may be looking at a *...
by silentthief
27 Jun 2020, 18:41
Forum: Feature Requests and Suggestions
Topic: Better preview mode
Replies: 5
Views: 407

Re: Better preview mode

I appreciate any feedback on the new preview mode ( video example from the first post) and "auto switch shoulder" feature from !237 ( video example ). Well, I haven't tested this feature but the video looks pretty cool. I like the idea of the shoulder switch in case you are too close to a wall or o...
by silentthief
21 Jun 2020, 18:15
Forum: Feature Requests and Suggestions
Topic: Sun damage tweaks
Replies: 18
Views: 744

Re: Sun damage tweaks

I've been watching this thread of posts, and this is an awesome feature! I mean, the idea of cover from sun damage is a cool effect. I cannot wait until we have the functionality that MWSE does that would allow us to grab references of creatures/NPCs to script/code them to follow you outside of cave...
by silentthief
01 Jun 2020, 23:20
Forum: Support
Topic: OpenMW on Raspberry Pi 4 Manjaro Linux
Replies: 3
Views: 644

Re: OpenMW on Raspberry Pi 4 Manjaro Linux

Simple search in forums:

viewtopic.php?f=47&t=6153

;)

ST the seeker
by silentthief
01 Jun 2020, 23:17
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 2790

Re: Application with a new feature: ptmikheev

While the top one looks more like vanilla morrowind, the bottom looks aesthetically better (more realistic). I like it, but I'm not a dev.

ST
by silentthief
16 May 2020, 16:23
Forum: Mod Compatibility
Topic: Fargoth Alternate Start
Replies: 3
Views: 585

Re: Fargoth Alternate Start

I took a look through the nexus link, and I did not see that this requires MWSE (which is definitely incompatible with openmw). This looks like it should work, however I can't confirm it without testing. If you choose to test this in openmw, let us know and we can update the openmw working modlist w...
by silentthief
16 May 2020, 16:16
Forum: Support
Topic: [Solved] Contruction Set Not Properly Saving My Edits
Replies: 4
Views: 593

Re: Contruction Set Not Properly Saving My Edits

Hi everyone. So I'm just trying to make a very simple change in the construction set. All I want to do is change the racial abilities of a custom race. I've done this before and it worked easily. But right now for some reason, even after saving the edits, nothing changes. When I go back to the cons...
by silentthief
10 May 2020, 15:59
Forum: Example-Suite
Topic: Using Wesnoth as a basis for Example Suite
Replies: 7
Views: 872

Re: Using Wesnoth as a basis for Example Suite

While we are storming: An example suite makes me think of a demonstration of what the engine can do... Maybe make an example game that's actually a blend of genres, an aim to showcase everything that OpenMW can turn into.. Make something like a relatively small land mass, but with a wide variety of...
by silentthief
10 May 2020, 15:54
Forum: Support
Topic: ESMs and ESPs listed twice
Replies: 4
Views: 433

Re: ESMs and ESPs listed twice

QueenAdrian wrote:
09 May 2020, 01:51
Between submitting the post and it being approved, I figured out I just installed OpenMW from the wrong source. My bad.
Can you elaborate? In the event someone else has this issue, it may be important to know what occurred so we can help others

ST
by silentthief
18 Apr 2020, 14:49
Forum: Feature Requests and Suggestions
Topic: Support for Black Soul Gems
Replies: 4
Views: 656

Re: Support for Black Soul Gems

Capo is right. However, hang onto those files just in case. They may someday be useful if/when oblivion support is looked into.

ST