Search found 326 matches

by silentthief
13 Feb 2019, 16:28
Forum: General
Topic: An Open Letter to the OpenMW devs
Replies: 11
Views: 607

Re: An Open Letter to the OpenMW devs

Congrats on the wedding, and I concur with the opinions on openmw. As for having a custom MW Mug - I thought that was just your icon but that is cool

ST
by silentthief
08 Feb 2019, 02:46
Forum: General
Topic: New Player just want to say
Replies: 2
Views: 289

Re: New Player just want to say

Not a dev, but welcome to the forum. Feel free to let us know if you have any questions

ST
by silentthief
08 Feb 2019, 02:45
Forum: Feature Requests and Suggestions
Topic: Procedural grass
Replies: 11
Views: 936

Re: Procedural grass

Has anyone checked out Morrowind Mesh Generator? It's a utility (kind of a misnomer - doesn't *make* meshes, it places them for you) This program allows you to place meshes over the Morrowind landscape with specific meshes being placed on specific ground textures. This allows you to put a texture do...
by silentthief
06 Feb 2019, 14:37
Forum: Feature Requests and Suggestions
Topic: "Global" Scripts
Replies: 3
Views: 270

Re: "Global" Scripts

Not a dev, but yeah, there currently is no implemented way to do this. You could check with davidcernat (dev actively supporting TES3MP - which integrates LUA) to see if there is a way to do key reading/binding in a way that may work for what you have in mind

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by silentthief
05 Feb 2019, 14:58
Forum: Feature Requests and Suggestions
Topic: Better handling of mod conflicts and mod merging
Replies: 8
Views: 453

Re: Better handling of mod conflicts and mod merging

Well, I think that many of us would agree that modifying a single entry in a record without automatically "overwriting" the whole record could be advantageous. And, yes, this could be achieved by adding a "Touch" status which marks an entry as "intentionally unmodified" - in contrast to "base" entr...
by silentthief
21 Jan 2019, 18:45
Forum: Join the team
Topic: Addin database
Replies: 27
Views: 1290

Re: Addin database

I did a quick sweep of the conversation, and perhaps I am wrong but it seems that the problem you two are having with understanding the other's perspective is the way this is being discussed. Collision versus conflict. Collision meaning two objects trying to occupy the same 3d space is not necessari...
by silentthief
08 Jan 2019, 14:52
Forum: Join the team
Topic: Addin database
Replies: 27
Views: 1290

Re: Addin database

The topic of mod compatibility and being able to better determine mod errors has been a common topic lately. Perhaps there is a way that we can offer a way to make mod conflicts easier to find? (That was my motivation behind my post here -> https://forum.openmw.org/viewtopic.php?f=3&t=5671) Or perha...
by silentthief
06 Jan 2019, 00:30
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 826

Re: feature request finding mod conflict (multiple mod changing same object ID)

I saw your first reply and I kind of agreed that this would output false positives, and that it may not be that useful. After this reply, I tend to think it would be more useful than I thought: Honestly, false positives are fine. Sometimes I just really need to know what all is affecting a record or...
by silentthief
04 Jan 2019, 18:22
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 826

feature request finding mod conflict (multiple mod changing same object ID)

I don't know if this has been thought of and/or already is on the list for future development but I did not see it in the post 1.0 document. Would it be possible to upon starting a game in openmw to scan any/all mods loaded for conflicts? I know that that may sound like a large undertaking but what ...
by silentthief
04 Jan 2019, 16:54
Forum: Mod Compatibility
Topic: OpenMW 0.45 RC for Win 10 64bit and 300+ mods
Replies: 48
Views: 3133

Re: OpenMW 0.45 RC for Win 10 64bit and 300+ mods

No idea on the mod quest not working properly - but I wanted to chime in about the top pic :D :D . It looks like the guy is basically saying "no pictures" or "stop recording me" (or otherwise trying to shield his face from the picture that you are taking when you screenshot that).

ST