Search found 121 matches

by NullCascade
20 Oct 2020, 08:42
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 111369

Re: Lua scripting in OpenMW

Here's a quote from NullCascade on updating MWSE to sol3: Nothing terribly important TBH. But sol2 isn't getting updates anymore, all dev will go for sol3. So we should update at some point, but it's not critical. (taken from the MMC discord). Also he's posted this link: https://thephd.github.io/so...
by NullCascade
08 Mar 2019, 08:28
Forum: General
Topic: OpenMW History and Timeline
Replies: 28
Views: 17508

Re: OpenMW History and Timeline

Nicolay didn't have anything directly to do with that. I bought the domain and maintained it for a few years while in college. This was necessary after some discussion on the Google Groups/email discussions, as neither GG nor the Beth forums were suitable for us. When I vanished Lukasz took up the ...
by NullCascade
06 Mar 2019, 21:04
Forum: General
Topic: OpenMW History and Timeline
Replies: 28
Views: 17508

Re: OpenMW History and Timeline

Nicolay was also in charge of the old website, openmw.com and forum , and with his sudden departure we had to move to our current domain, around August 2011, that Lukasz so graciously hosted and administered. The archives of the old forum were also copied and available here . Nicolay didn't have an...
by NullCascade
11 Dec 2018, 11:25
Forum: Infrastructure
Topic: Issue with forum session timeout force logout
Replies: 17
Views: 17692

Re: Issue with forum session timeout force logout

I had this issue too for a while since the semi-recent maintenance. But I haven't had it since clearing out the cookies for the site. Give that a try.
by NullCascade
27 Nov 2018, 13:06
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 18746

Re: Recent Negativity Regarding OpenMW

Maybe now that MWSE has a LUA interface itself, it may end up deprecating those ugly setreference / getreference functions, so that's probably something of a bullet dodged, not that i was ever asking for that. If their engine hacking gets more effective they may end up getting rid of the (horrible)...
by NullCascade
26 Nov 2018, 20:07
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 18746

Re: Recent Negativity Regarding OpenMW

A big part of the reason why MWSE 2.0 had a from-scratch Lua interface was that MWSE had a bunch of stuff that was added because it seemed like a good idea at the time, but actually wasn't the best solution for whatever problem it was supposed to solve. This isn't true. Where are you getting your i...
by NullCascade
26 Nov 2018, 18:49
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 18746

Re: Recent Negativity Regarding OpenMW

A big part of the reason why MWSE 2.0 had a from-scratch Lua interface was that MWSE had a bunch of stuff that was added because it seemed like a good idea at the time, but actually wasn't the best solution for whatever problem it was supposed to solve. This isn't true. Where are you getting your i...
by NullCascade
09 Oct 2018, 16:57
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 36090

Re: Weapon sheathing

Which took inspiration from the PR made by akortunov here: https://github.com/OpenMW/openmw/pull/1615 in February but labeled for post-1.0 inclusion. But it looks like it might get relabeled pre-1.0 and be MWSE compatible. ;) This has been a mod that Greatness7 has wanted to make for years. It is n...
by NullCascade
06 Oct 2018, 05:39
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 57873

Re: The new MWSE-Lua interface

davidcernat wrote: 06 Oct 2018, 05:21Cammera, did Null ask for some backup again? I'm sure you have better things to do.
I've never asked for backup. Go get some rest man, you're being an ass, and that's not usually the case. Don't let people like Psi and I get to you.
by NullCascade
06 Oct 2018, 04:31
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 145
Views: 57873

Re: The new MWSE-Lua interface

Also, you were kind of into Lua's sandboxing capabilities. Again, I don't mind sandboxing lua by default. Just let modders turn it off in the ini, don't try to treat users like children or handcuff modders. For context, that conversation was back when Zini was super hard against anything other than...