Search found 97 matches

by NullCascade
01 Aug 2018, 22:49
Forum: General discussion
Topic: Recent Negativity Regarding OpenMW
Replies: 40
Views: 3122

Re: Recent Negativity Regarding OpenMW

Devs mostly on Linux, so it often impact on Windows-specific bug fixing. But this situation was improved for now. OpenMW survived full C++ rewrite in 2010, switching to OSG in 2015 and leaving of core developers (Nicolay Korslund, Scrawl). And it's alive, although it definitely needs more active de...
by NullCascade
01 Aug 2018, 14:28
Forum: Editor Development
Topic: Additem does not mimic vanilla behavior
Replies: 7
Views: 202

Re: Additem does not mimic vanilla behavior

I think this is related to the bug with the ordinator armor. OpenMW doesn't edit base records. The vanilla engine has instances and base objects for containers, NPCs, and creatures. These base objects have their own inventory. When one of these is cloned, it is copied from the base inventory. Simila...
by NullCascade
01 Aug 2018, 14:20
Forum: General discussion
Topic: Recent Negativity Regarding OpenMW
Replies: 40
Views: 3122

Re: Recent Negativity Regarding OpenMW

Maybe better to expand an open source engine than closed source? Post-1.0 doc is not the final version. MWSE is wonderful project, but it may have own limitations, because Morrowind engine. Well, I hope that both sides will come to a compromise and we'll see a bright future of Morrowind modding. 8-...
by NullCascade
01 Aug 2018, 11:40
Forum: General discussion
Topic: Recent Negativity Regarding OpenMW
Replies: 40
Views: 3122

Re: Recent Negativity Regarding OpenMW

I think it is more about fear. The redundancy of MWSE mods is directly proportional to the advancement of OpenMW. Drop in and actually hear the concerns and disappointments modders have about OpenMW. More OpenMW developers should communicate with mod developers. The redundancy of MWSE mods is direc...
by NullCascade
28 Jul 2018, 07:14
Forum: Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 1085

Re: Poisons mechanics in OpenMW

I personally think there should be a more flexible way to define poisons, besides having just all-negative effects. The idea of poisons that includes minor positive effects (similar to potions that include minor negative effects) would be nice, for instance. Greatness7's Poison Crafting MWSE-lua mo...
by NullCascade
24 Jul 2018, 22:46
Forum: General discussion
Topic: Recent Negativity Regarding OpenMW
Replies: 40
Views: 3122

Re: Recent Negativity Regarding OpenMW

I think a lot of the negativity comes from some different experiences and comments on Reddit/Nexus. The first thing any new mod gets asked on those platforms is "Is this Rebirth compatible?" followed by "Is this OpenMW compatible?" I think this creates some animosity towards them, even though they'r...
by NullCascade
15 Jul 2018, 13:39
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 2680

Re: Help us plan OpenMW's future

Go for it. If you want to be creative, but you can't write, paint or play any instruments, programming is a great way to still create something beautiful. Start out with something dirt easy like Python. Write small scripts that automate tasks on your PC. Dip your toes into some web development. Wri...
by NullCascade
12 Jul 2018, 05:19
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 2680

Re: Help us plan OpenMW's future

IDA, for example, allows retargetting decompilation from machine code to assembly and from assembly to C, but the result isn't pretty. It will make a best effort but give you things like: variable_467, sub_function_6634 In reality this isn't much more complicated than a really hard, comp-sci sudoku...
by NullCascade
11 Jul 2018, 03:21
Forum: Off Topic
Topic: mwse coders created something interesting..
Replies: 8
Views: 774

Re: mwse coders created something interesting..

Bigger news is that UI in general is being dehardcoded. Mod config menu is a thing too, as a result:
Spoiler: Show
Mod config system itself is all done in Lua, no C needed for any of that.
by NullCascade
04 Jul 2018, 02:35
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 2680

Re: Help us plan OpenMW's future

$0.02 from someone who uses the crap out of bytecode, while OpenMW ignores it: 100% go for the bytecode. You have two (now three) compilers with different output. mwscript is an ugly bastard where coders complain constantly that they have to do crazy things like compile most scripts in one compiler,...