Search found 45 matches

by Eli2
09 Dec 2017, 20:11
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 20
Views: 1828

Re: 360 degree screenshots?

Using those cube maps for save screen shots might be worth exploring.
by Eli2
04 Dec 2017, 22:30
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 9698

Re: CPU and Single Core Implications

Xenuria wrote:
03 Dec 2017, 21:17
I suppose the confusion for me as an outsider with no knowledge of development ...
Xenuria wrote:
04 Dec 2017, 16:37
If this game gets the single best optimizations in the history of programing ...
I get the feeling Xenuria is a troll.
by Eli2
04 Dec 2017, 01:49
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 32159

Re: OpenMW 0.43.0

A forum comment claiming "annoying input bugs" is not a release blocker, there is not even a bug report linked.
Ship it and do a bugfix release if needed!
by Eli2
04 Dec 2017, 01:44
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 9698

Re: CPU and Single Core Implications

... why would you prioritize features and quests and mechanics over the core stability and efficiency of the game engine it'self? Without "quests and mechanics" there is no game to optimize. Stability is a priority and crashes are rare. Optimized code can be harder to change, slowing down developme...
by Eli2
01 Feb 2016, 00:15
Forum: General discussion
Topic: Openmw performance and testing so far
Replies: 31
Views: 4825

Re: Openmw performance and testing so far

I have been looking at the develop branch of the blender nif plugin for the last two days.
I can tell you it is not ready for use and it makes no sense to use it if you want to get any work done.
You have to use the version for blender 2.49.
by Eli2
29 Jan 2016, 14:45
Forum: Organisation and Planning
Topic: Blender addon
Replies: 9
Views: 2531

Re: Blender addon

The basic idea would be to fork the 2.49 nif addon, strip all non mw stuff then port to the latest blender version.
by Eli2
29 Jan 2016, 14:31
Forum: Organisation and Planning
Topic: Blender addon
Replies: 9
Views: 2531

Blender addon

With the renewed activity around the example suite, i have been looking at the asset pipeline for openmw. The current version of the niftools blender addon seems incomplete and buggy. A working export requires an old blender version. One solution would be to create an OpenMW specific blender addon. ...
by Eli2
09 Aug 2015, 14:23
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 67094

Re: OpenMW 0.37.0 (?)

What is missing for a release ?
Any blockers ?
by Eli2
29 Jan 2015, 16:40
Forum: News
Topic: The Year of OpenMW
Replies: 8
Views: 3738

Re: The Year of OpenMW

It just this dose not seem like a 0.35 to me when tested it a .90 maybe! This seems to be a common misconception: As soon as the game is ready, the version will switch to 1.0, no matter what version it was before. If you want to get a sense about how far the project is, you should look at: https://...
by Eli2
02 Aug 2014, 23:59
Forum: Editor Development
Topic: Debugging model
Replies: 1
Views: 963

Re: Debugging model