Search found 232 matches

by Amenophis
09 Nov 2017, 12:38
Forum: Support
Topic: Rock textures all white? Like snow?
Replies: 13
Views: 658

Re: Rock textures all white? Like snow?

I think you have to find that trees and edit the respective nif files to erase any reference to the old Morrowind method. Look the tutorials.
by Amenophis
02 Nov 2017, 18:52
Forum: Mod Compatibility
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 21
Views: 1368

Re: Do NOT ask Abot about OpenMW compatibility

It's a pity that Abot don't look for work directly with the OpenMW Team. But when OpenMW 1.0 is out and fully functional I think he'll accept to use it. Coincidently, I've been creating an issue to this exactly problem with the PlaceItem Syntax problem and now is already reported. http://bugs.openmw...
by Amenophis
22 Oct 2017, 14:13
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 23
Views: 3078

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

You should report that to Team. We are near to a new release and such regression would be very annoying.
http://bugs.openmw.org/projects/openmw/activity
by Amenophis
17 Sep 2017, 01:01
Forum: Mod Compatibility
Topic: Morrowind Acoustic Overhaul and Atmospheric Sound Effects
Replies: 5
Views: 738

Re: Morrowind Acoustic Overhaul and Atmospheric Sound Effects

MAO works on OpenMW but choose the modular esps because the complete version is dependent of MWSE.
by Amenophis
13 Sep 2017, 22:40
Forum: Feature Requests and Suggestions
Topic: Save Edit - Cleaning, Merging lists etc.
Replies: 13
Views: 908

Re: Save Edit - Cleaning, Merging lists etc.

scrawl wrote:
13 Sep 2017, 19:41
Apparently, we don't clean the death counter (getdeadcount) of non-existing IDs when loading a game.
Thank you, Scrawl. Can you look at the modded scripts, too? I think there is some issues with their variables keeping after the cleaning.
by Amenophis
13 Sep 2017, 18:44
Forum: Feature Requests and Suggestions
Topic: Save Edit - Cleaning, Merging lists etc.
Replies: 13
Views: 908

Re: Save Edit - Cleaning, Merging lists etc.

These days I was playing a quest mod when found a bug. After fixing the problem I loaded the old save without it, let OpenMW clean the old references and loaded the new fixed esp. The resulted save has a great problem: one npc that I have to kill is alive now but the game says is already dead. The o...
by Amenophis
28 Aug 2017, 16:57
Forum: Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 1965

Re: first pass at third person over the shoulder option

Ok so I'll revert the cycling option and add a new variable as something like mActiveThirdPersonView. Just passing to say how I’m like this new camera mode and to remember that OpenMW has an option to use the mouse scroll to change from 1st to 3rd view. http://openmw.readthedocs.io/en/master/refere...
by Amenophis
09 Aug 2017, 02:39
Forum: Support
Topic: Scroll of Ekash's Lock Splitter Underwater?
Replies: 5
Views: 363

Re: Scroll of Ekash's Lock Splitter Underwater?

Ekash Lock Splitter is a ranged spell and no ranged spell works underwater.
http://elderscrolls.wikia.com/wiki/Scro ... k_Splitter
by Amenophis
04 Aug 2017, 14:41
Forum: General discussion
Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
Replies: 24
Views: 2255

Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?

MCP has the 4GB patch integrated since 2.3 version. Nothing about the exe optimizer, though. http://www.nexusmods.com/morrowind/mods/19510/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D19510%26preview%3D&pUp=1 About the Morrowind pic, I think MGE is used....