Search found 236 matches

by Amenophis
03 May 2018, 20:41
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 336
Views: 117057

Re: OpenMW Nightly builds

psi29a wrote:
03 May 2018, 16:01
Good news... fixed Launchpad PPA nightlies. :)
Thank you!
by Amenophis
29 Mar 2018, 13:13
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 8048

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Hello, Greywander. Thank you for keeping your mod updated. I want to know if I can just replace NCGD on my save or I need to clean it before add the new version.
by Amenophis
31 Jan 2018, 01:46
Forum: Organisation and Planning
Topic: OpenMW Daily Build PPA
Replies: 11
Views: 6830

Re: OpenMW Daily Build PPA

The daily is not getting updated for almost a month now.
by Amenophis
09 Nov 2017, 12:38
Forum: Support
Topic: Rock textures all white? Like snow?
Replies: 13
Views: 1766

Re: Rock textures all white? Like snow?

I think you have to find that trees and edit the respective nif files to erase any reference to the old Morrowind method. Look the tutorials.
by Amenophis
02 Nov 2017, 18:52
Forum: Mod Compatibility
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 23
Views: 5303

Re: Do NOT ask Abot about OpenMW compatibility

It's a pity that Abot don't look for work directly with the OpenMW Team. But when OpenMW 1.0 is out and fully functional I think he'll accept to use it. Coincidently, I've been creating an issue to this exactly problem with the PlaceItem Syntax problem and now is already reported. http://bugs.openmw...
by Amenophis
22 Oct 2017, 14:13
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 8048

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

You should report that to Team. We are near to a new release and such regression would be very annoying.
http://bugs.openmw.org/projects/openmw/activity
by Amenophis
17 Sep 2017, 01:01
Forum: Mod Compatibility
Topic: Morrowind Acoustic Overhaul and Atmospheric Sound Effects
Replies: 12
Views: 3283

Re: Morrowind Acoustic Overhaul and Atmospheric Sound Effects

MAO works on OpenMW but choose the modular esps because the complete version is dependent of MWSE.
by Amenophis
13 Sep 2017, 22:40
Forum: Feature Requests and Suggestions
Topic: Save Edit - Cleaning, Merging lists etc.
Replies: 13
Views: 1280

Re: Save Edit - Cleaning, Merging lists etc.

scrawl wrote:
13 Sep 2017, 19:41
Apparently, we don't clean the death counter (getdeadcount) of non-existing IDs when loading a game.
Thank you, Scrawl. Can you look at the modded scripts, too? I think there is some issues with their variables keeping after the cleaning.
by Amenophis
13 Sep 2017, 18:44
Forum: Feature Requests and Suggestions
Topic: Save Edit - Cleaning, Merging lists etc.
Replies: 13
Views: 1280

Re: Save Edit - Cleaning, Merging lists etc.

These days I was playing a quest mod when found a bug. After fixing the problem I loaded the old save without it, let OpenMW clean the old references and loaded the new fixed esp. The resulted save has a great problem: one npc that I have to kill is alive now but the game says is already dead. The o...