Search found 247 matches

by Amenophis
29 Sep 2018, 12:41
Forum: General Development
Topic: Weapon sheathing
Replies: 31
Views: 4688

Re: Weapon sheathing

Congratulations! I think mainlining your branch would make some MWSE players take a look at OpenMW now.
by Amenophis
30 Aug 2018, 14:55
Forum: General Development
Topic: Hey let's switch away from bullet to anything else
Replies: 29
Views: 4121

Re: Hey let's switch away from bullet to anything else

I'd love to see objects been moved around like Amnesia does.
https://youtu.be/2ve0eVwjv5k?t=37s
by Amenophis
03 Aug 2018, 11:17
Forum: Support
Topic: a mod doesn't show - OpenMw 0.44
Replies: 3
Views: 210

Re: a mod doesn't show - OpenMw 0.44

Some guidance about enabling mods in OpenMW way. Very easy!
https://openmw.readthedocs.io/en/latest ... ences.html
by Amenophis
10 Jul 2018, 19:24
Forum: Content Development
Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
Replies: 7
Views: 624

Re: Almalexia's Cast for Beasts (OpenMW Exclusive)

This sounds really interesting. I'll take a look later this week.
by Amenophis
09 Jul 2018, 01:15
Forum: Content Development
Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
Replies: 7
Views: 624

Almalexia's Cast for Beasts (OpenMW Exclusive)

For a long time Almalexia's Spell Animations were made available for players thanks to thugqwerty and later through Animation Compilation efforts. But they were exclusive for human races, until now. On May 30 2018, akortunov, from OpenMW developers, added support for per-group animation replacers on...
by Amenophis
08 Jul 2018, 02:30
Forum: Feature Requests and Suggestions
Topic: Playing sound/music files from dialogue topic.
Replies: 7
Views: 616

Re: Playing sound/music files from dialogue topic.

In fact, the second picture shows the dialogue editor in TES-CS. You can see in the bottom a box named "Results". That is the "Dialogue Results Box".
by Amenophis
21 Jun 2018, 11:36
Forum: Mod Compatibility
Topic: Abot's Travel Mods?
Replies: 6
Views: 768

Re: Abot's Travel Mods?

akortunov wrote:
14 Jun 2018, 20:11
Amenophis wrote:
14 Jun 2018, 19:59
Just updated the report about Abot's Silt Striders.
Just for reference: Silt Striders no more rotate in upstream master.
The issue with scripted animations is left.
Report updated. Thanks.
by Amenophis
14 Jun 2018, 19:59
Forum: Mod Compatibility
Topic: Abot's Travel Mods?
Replies: 6
Views: 768

Re: Abot's Travel Mods?

Just updated the report about Abot's Silt Striders.
by Amenophis
03 Jun 2018, 20:43
Forum: Mod Compatibility
Topic: [TC] - Arktwendt
Replies: 22
Views: 3112

Re: [TC] - Arktwendt

Thanks, again.
Edit:
Hello. Just verified that brackets still there in the dialog with Brother Tuk in General Fixes version 0.4. Sorry.