Search found 243 matches

by Amenophis
10 Jul 2018, 19:24
Forum: Content Development Section
Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
Replies: 2
Views: 214

Re: Almalexia's Cast for Beasts (OpenMW Exclusive)

This sounds really interesting. I'll take a look later this week.
by Amenophis
09 Jul 2018, 01:15
Forum: Content Development Section
Topic: Almalexia's Cast for Beasts (OpenMW Exclusive)
Replies: 2
Views: 214

Almalexia's Cast for Beasts (OpenMW Exclusive)

For a long time Almalexia's Spell Animations were made available for players thanks to thugqwerty and later through Animation Compilation efforts. But they were exclusive for human races, until now. On May 30 2018, akortunov, from OpenMW developers, added support for per-group animation replacers on...
by Amenophis
08 Jul 2018, 02:30
Forum: Feature Requests and Suggestions
Topic: Playing sound/music files from dialogue topic.
Replies: 6
Views: 296

Re: Playing sound/music files from dialogue topic.

In fact, the second picture shows the dialogue editor in TES-CS. You can see in the bottom a box named "Results". That is the "Dialogue Results Box".
by Amenophis
21 Jun 2018, 11:36
Forum: Mod Compatibility
Topic: Abot's Travel Mods?
Replies: 6
Views: 468

Re: Abot's Travel Mods?

akortunov wrote:
14 Jun 2018, 20:11
Amenophis wrote:
14 Jun 2018, 19:59
Just updated the report about Abot's Silt Striders.
Just for reference: Silt Striders no more rotate in upstream master.
The issue with scripted animations is left.
Report updated. Thanks.
by Amenophis
14 Jun 2018, 19:59
Forum: Mod Compatibility
Topic: Abot's Travel Mods?
Replies: 6
Views: 468

Re: Abot's Travel Mods?

Just updated the report about Abot's Silt Striders.
by Amenophis
03 Jun 2018, 20:43
Forum: Mod Compatibility
Topic: [TC] - Arktwendt
Replies: 20
Views: 2403

Re: [TC] - Arktwendt

Thanks, again.
Edit:
Hello. Just verified that brackets still there in the dialog with Brother Tuk in General Fixes version 0.4. Sorry.
by Amenophis
03 Jun 2018, 12:28
Forum: Mod Compatibility
Topic: [TC] - Arktwendt
Replies: 20
Views: 2403

Re: [TC] - Arktwendt

Fantastic. Thank you! I doing my first run and just arrived at the monastery and have two reports: 1 The enemies that start to hunt the player after you try to sleep at the Inn, never disappear. The guard at the monastery don't help if I arrive with them inside the cloister. I managed to lost them i...
by Amenophis
03 May 2018, 20:41
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 344
Views: 126761

Re: OpenMW Nightly builds

psi29a wrote:
03 May 2018, 16:01
Good news... fixed Launchpad PPA nightlies. :)
Thank you!
by Amenophis
29 Mar 2018, 13:13
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 8752

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Hello, Greywander. Thank you for keeping your mod updated. I want to know if I can just replace NCGD on my save or I need to clean it before add the new version.