Search found 434 matches
- 28 Aug 2017, 03:31
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 233
- Views: 55071
Re: Elder-scrolls IV Oblivion
> The below fork is interesting. An attempt at incorporating TES4 compatibility for the CS By the way, TES4 with OpenMW-CS is already possible, see https://www.youtube.com/watch?v=dxrCFlT_Nrg where I have lifted a well-known Cathedral and plonked it on top of the lighthouse in Seyda Neen. Haven't tr...
- 28 Aug 2017, 02:46
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 233
- Views: 55071
Re: Elder-scrolls IV Oblivion
The below fork is interesting. An attempt at incorporating TES4 compatibility for the CS. https://github.com/ponyrider0/openmw I've not looked into the repository but did notice that the last commit is very recent. A quick Google leads to https://tesrenewal.com/comment/85791#comment-85791 I should ...
- 26 Aug 2017, 00:11
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 233
- Views: 55071
Re: Elder-scrolls IV Oblivion
> Are you planning to switch to latest branch? Too far away from the current main branch I'm afraid. Given the lack of time I'm focusing on getting stuff working rather than porting to main. > How much of Oblivion's game logic has been reverse engineered thus far ? Very little, and no scripting work...
- 16 Aug 2017, 22:06
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 233
- Views: 55071
Re: Elder-scrolls IV Oblivion
Thanks for your kind thoughts, I'm still around occasionally and I've not abandoned anything yet. (although no updates for 6 to 7 months sure looks like it) I will need to find a good stretch of time to think about how to re-design the animation code to work with ragdoll (my current implementation i...
- 12 Jan 2017, 04:19
- Forum: Support
- Topic: Can't Load Save Games
- Replies: 20
- Views: 2807
Re: Can't Load Save Games
What happens if you simply delete the nulls? I've attached a modified savegame (I can't test as I don't have a recent version of OpenMW) Note you have to expand using 7zip first
- 27 Dec 2016, 04:24
- Forum: Organisation and Planning
- Topic: OpenMW 0.41.0
- Replies: 214
- Views: 33452
Re: OpenMW 0.41.0
Congratulations all. That 1.0 is getting closer and closer...
- 27 Dec 2016, 03:46
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 233
- Views: 55071
Re: Elder-scrolls IV Oblivion
An update - https://youtu.be/mM1lE8frdYc Now the visible meshes move and a light source was added but there are many issues still. The lamp doesn't collide with the ceiling and I'm not sure how to add a flame to the lamp. The impulse from the collision with the player is way too large. Just a small ...
- 25 Dec 2016, 22:30
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 233
- Views: 55071
Re: Elder-scrolls IV Oblivion
Ragdoll physics: https://youtu.be/6AfYltej0qI This took a *long* time. It doesn't help that I don't know what I'm doing, but also Bullet's documentation isn't great - a lot had to be worked out by trial-and-error or reading the source code. Now the mesh has to be broken into pieces so that they can ...
- 18 Dec 2016, 22:57
- Forum: Off Topic
- Topic: [U IX:R] Titans of Ether announcement?
- Replies: 89
- Views: 7654
Re: [U IX:R] Titans of Ether announcement?
It's official now: Here is our new project. We also have a video up. Congratulations! It's always great to see a project delivered. no functioning access to references in unloaded cells I think this can be resolved - I've been thinking about how to implement radient ai and having access to refs wit...
- 13 Dec 2016, 04:38
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 233
- Views: 55071
Re: Elder-scrolls IV Oblivion
Started to work on using collision shapes defined in NIF files. Much reduced poly count - not sure if this will translate to actual performance increase. Current: http://i872.photobucket.com/albums/ab289/cc9cii/old-collision-mesh.png New: http://i872.photobucket.com/albums/ab289/cc9cii/new-collision...