Search found 437 matches

by cc9cii
22 Jun 2018, 22:24
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 244
Views: 62352

Re: Elder-scrolls IV Oblivion

That blue thing is just a marker for the spawn point (going through the door is really a teleport to an internal cell). Current code does not filter out editor markers. Also most of the textures do not work properly at this point.
by cc9cii
13 Jun 2018, 02:23
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 244
Views: 62352

Re: Elder-scrolls IV Oblivion

GOG was having a sale the other day, and with all these E3 teasers around...

Image
by cc9cii
28 Aug 2017, 03:31
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 244
Views: 62352

Re: Elder-scrolls IV Oblivion

> The below fork is interesting. An attempt at incorporating TES4 compatibility for the CS By the way, TES4 with OpenMW-CS is already possible, see https://www.youtube.com/watch?v=dxrCFlT_Nrg where I have lifted a well-known Cathedral and plonked it on top of the lighthouse in Seyda Neen. Haven't tr...
by cc9cii
28 Aug 2017, 02:46
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 244
Views: 62352

Re: Elder-scrolls IV Oblivion

The below fork is interesting. An attempt at incorporating TES4 compatibility for the CS. https://github.com/ponyrider0/openmw I've not looked into the repository but did notice that the last commit is very recent. A quick Google leads to https://tesrenewal.com/comment/85791#comment-85791 I should ...
by cc9cii
26 Aug 2017, 00:11
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 244
Views: 62352

Re: Elder-scrolls IV Oblivion

> Are you planning to switch to latest branch? Too far away from the current main branch I'm afraid. Given the lack of time I'm focusing on getting stuff working rather than porting to main. > How much of Oblivion's game logic has been reverse engineered thus far ? Very little, and no scripting work...
by cc9cii
16 Aug 2017, 22:06
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 244
Views: 62352

Re: Elder-scrolls IV Oblivion

Thanks for your kind thoughts, I'm still around occasionally and I've not abandoned anything yet. (although no updates for 6 to 7 months sure looks like it) I will need to find a good stretch of time to think about how to re-design the animation code to work with ragdoll (my current implementation i...
by cc9cii
12 Jan 2017, 04:19
Forum: Support
Topic: Can't Load Save Games
Replies: 20
Views: 3198

Re: Can't Load Save Games

What happens if you simply delete the nulls? I've attached a modified savegame (I can't test as I don't have a recent version of OpenMW) Note you have to expand using 7zip first
by cc9cii
27 Dec 2016, 04:24
Forum: Organisation and Planning
Topic: OpenMW 0.41.0
Replies: 214
Views: 35327

Re: OpenMW 0.41.0

Congratulations all. That 1.0 is getting closer and closer...
by cc9cii
27 Dec 2016, 03:46
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 244
Views: 62352

Re: Elder-scrolls IV Oblivion

An update - https://youtu.be/mM1lE8frdYc Now the visible meshes move and a light source was added but there are many issues still. The lamp doesn't collide with the ceiling and I'm not sure how to add a flame to the lamp. The impulse from the collision with the player is way too large. Just a small ...