Search found 475 matches

by cc9cii
14 Sep 2019, 06:29
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 325
Views: 105015

Re: Elder-scrolls IV Oblivion

Recently I got a bit of spare time to tackle facegen again. I'm currently stuck with the texture handling and I would like some help from people with texture knowledge. The following texture data apply to Uriel Septim: NPC specific texture: textures/faces/oblivion.esm/00023f2e_0.dds (256x256, 9 mipm...
by cc9cii
08 Sep 2019, 12:28
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 325
Views: 105015

Re: Elder-scrolls IV Oblivion

Ok, I misunderstood your question. Your NPC_ record header and its actual size does not match? Is it possible for me to have a look at this file?
by cc9cii
07 Sep 2019, 02:43
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 325
Views: 105015

Re: Elder-scrolls IV Oblivion

I've only encountered SUB_XXXX in NAVM and WRLD records. You can see my implementation of those as an example. Basically SUB_XXXX records have zero datasize and subsequent 4 bytes represents the actual datasize to be used for the next record being read.
by cc9cii
04 Sep 2019, 04:30
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 325
Views: 105015

Re: Elder-scrolls IV Oblivion

Hey, great to see some progress! For those wondering: I've got next to no time at the moment but I will try to help if I can. For the record what I've done so far has reached a point where some significant changes are needed, as opposed to incremental improvements that I was making with all the vide...
by cc9cii
16 Apr 2019, 00:37
Forum: Off Topic
Topic: ESP/ESM format description or library to edit?
Replies: 3
Views: 1038

Re: ESP/ESM format description or library to edit?

My implementation is based on the UESP wiki. There are some differences but not much.
by cc9cii
26 Mar 2019, 23:22
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 325
Views: 105015

Re: Elder-scrolls IV Oblivion

5000 line file in pascal is not going to be easy to decipher, but thanks for pointing out (I don't think I looked at any pascal code since uni, which was quite some time ago - brings back memories, along with fortran and lisp that I tried hard to forget) Just to be clear - reading the ESM files down...
by cc9cii
26 Mar 2019, 08:34
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 325
Views: 105015

Re: Elder-scrolls IV Oblivion

I started with UESP which was not complete at then. I verified it but I never did put changes back to UESP. What parts of ESM/ESP of Oblivion / Fallout 3 has not been implemented yet? What are needed next? UESP doesn't have details on RACE, WATR, ROAD, IDLE, EFSH, REGN, etc. I've worked out parts o...
by cc9cii
26 Mar 2019, 01:17
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 325
Views: 105015

Re: Elder-scrolls IV Oblivion

Are you referring to esptools? Most of my work is based on UESP. If you have decoded something that they haven't then I'd be interested.

Actually, if you have any knowledge on speedtree I'd be interested on that even more.
by cc9cii
24 Mar 2019, 01:28
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5291

Re: Procedural generation based on land terrain texture grid

Can this be used as a replacement for SpeedTree?
by cc9cii
10 Mar 2019, 03:29
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 325
Views: 105015

Re: Elder-scrolls IV Oblivion

Well, Nifskope doesn't have to worry about duplicated (or missing) node names, inconsistent Hovok flags, parent references or worry about the insane amount of time it takes to attach an animation to a skeleton (not that it knows how to deal with Skyrim's animation files, anyhow, at least not without...