Search found 434 matches

by cc9cii
28 Aug 2017, 03:31
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 231
Views: 46232

Re: Elder-scrolls IV Oblivion

> The below fork is interesting. An attempt at incorporating TES4 compatibility for the CS By the way, TES4 with OpenMW-CS is already possible, see https://www.youtube.com/watch?v=dxrCFlT_Nrg where I have lifted a well-known Cathedral and plonked it on top of the lighthouse in Seyda Neen. Haven't tr...
by cc9cii
28 Aug 2017, 02:46
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 231
Views: 46232

Re: Elder-scrolls IV Oblivion

The below fork is interesting. An attempt at incorporating TES4 compatibility for the CS. https://github.com/ponyrider0/openmw I've not looked into the repository but did notice that the last commit is very recent. A quick Google leads to https://tesrenewal.com/comment/85791#comment-85791 I should ...
by cc9cii
26 Aug 2017, 00:11
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 231
Views: 46232

Re: Elder-scrolls IV Oblivion

> Are you planning to switch to latest branch? Too far away from the current main branch I'm afraid. Given the lack of time I'm focusing on getting stuff working rather than porting to main. > How much of Oblivion's game logic has been reverse engineered thus far ? Very little, and no scripting work...
by cc9cii
16 Aug 2017, 22:06
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 231
Views: 46232

Re: Elder-scrolls IV Oblivion

Thanks for your kind thoughts, I'm still around occasionally and I've not abandoned anything yet. (although no updates for 6 to 7 months sure looks like it) I will need to find a good stretch of time to think about how to re-design the animation code to work with ragdoll (my current implementation i...
by cc9cii
12 Jan 2017, 04:19
Forum: Support
Topic: Can't Load Save Games
Replies: 20
Views: 1509

Re: Can't Load Save Games

What happens if you simply delete the nulls? I've attached a modified savegame (I can't test as I don't have a recent version of OpenMW) Note you have to expand using 7zip first
by cc9cii
27 Dec 2016, 04:24
Forum: Organisation and Planning
Topic: OpenMW 0.41.0
Replies: 214
Views: 29747

Re: OpenMW 0.41.0

Congratulations all. That 1.0 is getting closer and closer...
by cc9cii
27 Dec 2016, 03:46
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 231
Views: 46232

Re: Elder-scrolls IV Oblivion

An update - https://youtu.be/mM1lE8frdYc Now the visible meshes move and a light source was added but there are many issues still. The lamp doesn't collide with the ceiling and I'm not sure how to add a flame to the lamp. The impulse from the collision with the player is way too large. Just a small ...
by cc9cii
25 Dec 2016, 22:30
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 231
Views: 46232

Re: Elder-scrolls IV Oblivion

Ragdoll physics: https://youtu.be/6AfYltej0qI This took a *long* time. It doesn't help that I don't know what I'm doing, but also Bullet's documentation isn't great - a lot had to be worked out by trial-and-error or reading the source code. Now the mesh has to be broken into pieces so that they can ...
by cc9cii
18 Dec 2016, 22:57
Forum: Off Topic
Topic: [U IX:R] Titans of Ether announcement?
Replies: 89
Views: 6988

Re: [U IX:R] Titans of Ether announcement?

It's official now: Here is our new project. We also have a video up. Congratulations! It's always great to see a project delivered. no functioning access to references in unloaded cells I think this can be resolved - I've been thinking about how to implement radient ai and having access to refs wit...
by cc9cii
13 Dec 2016, 04:38
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 231
Views: 46232

Re: Elder-scrolls IV Oblivion

Started to work on using collision shapes defined in NIF files. Much reduced poly count - not sure if this will translate to actual performance increase. Current: http://i872.photobucket.com/albums/ab289/cc9cii/old-collision-mesh.png New: http://i872.photobucket.com/albums/ab289/cc9cii/new-collision...