Search found 43 matches
- 10 Jun 2013, 19:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.24.0
- Replies: 216
- Views: 89042
Re: OpenMW 0.24.0
0.24.0 RC2 32 bit version working on my side as well (only OpenGL tho, very low framerates). However, I have another question. Namely, this - http://24.media.tumblr.com/16deb5763f2371187f7730cdce9bf767/tumblr_mo6wo2ZSE31rjx2rao1_500.jpg All custom heads that I made don`t render properly. Did not exp...
- 21 May 2013, 10:50
- Forum: Feature Requests and Suggestions
- Topic: Better character options?
- Replies: 9
- Views: 7331
Re: Better character options?
Oh, well...at least I tried.
Now to feed that idea to someone who could do it...![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Now to feed that idea to someone who could do it...
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
- 21 May 2013, 10:29
- Forum: Feature Requests and Suggestions
- Topic: Better character options?
- Replies: 9
- Views: 7331
Re: Better character options?
Rather than opening a new thread, I figured I could ask here as well. So, my question is - SKIN TONES. Since I`m not a programmer and don`t know if this esthetic feature is considered important by OpenMW team, I was wondering if a) it`s possible b) it`s considered as a feature included with Open MW ...
- 29 Apr 2013, 12:55
- Forum: Off Topic
- Topic: Ultima Heads for Morrowind project...thing.
- Replies: 14
- Views: 10070
Re: Ultima Heads for Morrowind project...thing.
I'm not sure if we will ever implement object space normal maps. Why do you want to use them? TBH, I`m not clinging to world space normal maps. I`m not demanding it gets implemented. what ever you guys offer us is fine, we can work with that. Heck, beats vanilla Morrowind any time! Just...bump maps...
- 29 Apr 2013, 12:35
- Forum: Off Topic
- Topic: Ultima Heads for Morrowind project...thing.
- Replies: 14
- Views: 10070
Re: Ultima Heads for Morrowind project...thing.
couldn`t get it to work, and I think it`s probably b/c I used code patcher to patch the .exe and enable some options with MSGO, so I probably just have to revert back to original, un-patched .exe. you patched openmw with code patch? :lol: Noooooo....I installed OpenMW and didn`t take in account tha...
- 29 Apr 2013, 10:53
- Forum: Off Topic
- Topic: Ultima Heads for Morrowind project...thing.
- Replies: 14
- Views: 10070
Re: Ultima Heads for Morrowind project...thing.
You can't use world space normal maps for non static meshes. Object space normal map could work for a head (since it's not skinned, just moved/rotated) but they are not implemented. OpenMW and most games only support tangent space normal maps, and they have lots of advantages over object space anyw...
- 29 Apr 2013, 10:01
- Forum: Off Topic
- Topic: Ultima Heads for Morrowind project...thing.
- Replies: 14
- Views: 10070
Re: Ultima Heads for Morrowind project...thing.
This starts to look really good… Well, not to blow my own horn or anything, but...yea. They are slowly shaping up. :) In other news - I`m planning on releasing a test version here which will be using a world space normal map, and I was hoping one of you guys who have OpenMW installed to take it for...
- 28 Apr 2013, 23:54
- Forum: Off Topic
- Topic: Ultima Heads for Morrowind project...thing.
- Replies: 14
- Views: 10070
Re: Ultima Heads for Morrowind project...thing.
@Zedd - Thanks! Yea, since OpenMW is bringing everything up to date, it would be a shame not to use the new engine to it`s fullest. Anyways, I did some more tweaking, spite those bugs that are jumping out from every possible corner. I`ve actually gotten to the point where I have to edit the BB meshe...
- 28 Apr 2013, 13:04
- Forum: Off Topic
- Topic: Ultima Heads for Morrowind project...thing.
- Replies: 14
- Views: 10070
Re: Ultima Heads for Morrowind project...thing.
I can? Oh, well, I didn`t know that. I`m not using OpenMW for now, as I`m waiting for a more "playable" version, plus I`m using MGSO and would have to uninstall that and...well, you know. I`m a busy guy, working in game dev is quite taxing so this is something I do when ever I catch a free...
- 28 Apr 2013, 12:10
- Forum: Off Topic
- Topic: Ultima Heads for Morrowind project...thing.
- Replies: 14
- Views: 10070
Ultima Heads for Morrowind project...thing.
Hi guys. And girls, should there be any ;) So, a while back I posted a topic here about character creation and what possibilities we would have once OpenMW is released. Seeing how character models have always bugged me, I decided to try something out after reading several posts around the net. First...