Unless you know him personally, I think it is useless for you to try. Sorry.
Search found 829 matches
- 16 Jun 2018, 17:42
- Forum: Mod Compatibility
- Topic: help me fix this, mod doesn't work on openmw.....
- Replies: 15
- Views: 567
If I came across "Hostile" that was not my intention. I have nothing but high hopes that OMW will eventually be finished. I'm not against OpenMW, I do get tired of end-users acting like it is finished when it is still a beta. My Dwemer house mod is all just standard stuff, no MWSE, not anything out...
- 14 Jun 2018, 23:34
- Forum: General discussion
- Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
- Replies: 38
- Views: 820
Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
I'm from Sweden and have a thing for runes and the rune stones found around here. For a while now, I've been thinking of one day making an RPG in OpenMW set in the late viking age Sweden, kinda, but with small fantasy (like magic, etc) elements. Runes could be used a bit like daedric scripts are use...
I mean, I wouldn't even be surprised if Bethesda put it in Akavir so they can shove that VI in the title like they did with the IV in Oblivion. Although having IV in Oblivion means having three letters before and after IV, which makes for a nice symmetric design. This wouldn't be the case for Akavi...