Search found 1017 matches

by lysol
16 Feb 2019, 12:20
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 254
Views: 49768

Re: Lysol's normal mapped texture packs

So everyone that has said anything here and on discord has voted for no parallax. I also asked my wife (who knows nothing about this subject), and she agreed. I probably agree too. I might try another variant of the parallax maps, trying to get the rough details to still show at the same time. If I ...
by lysol
16 Feb 2019, 09:25
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 254
Views: 49768

Re: Lysol's normal mapped texture packs

Right. Thanks, I'll think about what could be done.
by lysol
16 Feb 2019, 08:40
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 254
Views: 49768

Re: Lysol's normal mapped texture packs

Thanks! I updated the post btw, so you'll find another screenshot there.
Parallax maps are probably better used on other things
This though, stone walls are like the "ultimate place" to use parallax maps. Only maybe not just this stone wall. :)
by lysol
16 Feb 2019, 08:20
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 254
Views: 49768

Re: Lysol's normal mapped texture packs

So, a question to you all. Parallax maps or no parallax maps for the imperial forts? https://imgur.com/a/O6AkPSf I feel the realistic thing would really be "no parallax", since the texture does look like the stones are very square shaped and thus wouldn't really leave that much round edges left to d...
by lysol
15 Feb 2019, 22:47
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 252
Views: 36631

Re: OpenMW 0.45.0

Yep, I tested too. They work fine.
by lysol
11 Feb 2019, 05:49
Forum: Content Development
Topic: Texturing Concepts
Replies: 5
Views: 286

Re: Texturing Concepts

Specular maps - A map of how shiny a texture is. Can be greyscale or RGBA, but in OpenMW it's greyscale and stored in the diffuse map alpha channel. Hmm, a bit of a mixup here. OpenMW uses RGBA specular maps. The alpha channel in a diffuse map defines transparency, so if you put a greyscale specula...
by lysol
10 Feb 2019, 08:16
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 83
Views: 40059

Re: Benchmarks / Hardware Specs

Hmm, then I'm remembering incorrectly. Thanks.
by lysol
10 Feb 2019, 00:29
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 83
Views: 40059

Re: Benchmarks / Hardware Specs

Some intersting links regarding the physics: https://github.com/OpenMW/openmw/pull/2070 – Akortunov has tested running bullet in multithreaded mode, with better performance but also with crashes as a result. https://gitlab.com/Stomy/openmw/activity – A quite new guy, Stomy, is actually trying to mak...
by lysol
08 Feb 2019, 14:20
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 254
Views: 49768

Re: Lysol's normal mapped texture packs

Sooooo. I released an update for the imperial pack. Who would have thought, after like 2 and a half years...

Link in the first post.