Search found 1017 matches
- 16 Feb 2019, 12:20
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 254
- Views: 49768
Re: Lysol's normal mapped texture packs
So everyone that has said anything here and on discord has voted for no parallax. I also asked my wife (who knows nothing about this subject), and she agreed. I probably agree too. I might try another variant of the parallax maps, trying to get the rough details to still show at the same time. If I ...
- 16 Feb 2019, 09:25
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 254
- Views: 49768
Re: Lysol's normal mapped texture packs
Right. Thanks, I'll think about what could be done.
- 16 Feb 2019, 08:40
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 254
- Views: 49768
Re: Lysol's normal mapped texture packs
Thanks! I updated the post btw, so you'll find another screenshot there.

This though, stone walls are like the "ultimate place" to use parallax maps. Only maybe not just this stone wall.Parallax maps are probably better used on other things

- 16 Feb 2019, 08:20
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 254
- Views: 49768
Re: Lysol's normal mapped texture packs
So, a question to you all. Parallax maps or no parallax maps for the imperial forts? https://imgur.com/a/O6AkPSf I feel the realistic thing would really be "no parallax", since the texture does look like the stones are very square shaped and thus wouldn't really leave that much round edges left to d...
- 15 Feb 2019, 22:47
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 252
- Views: 36631
Re: OpenMW 0.45.0
Yep, I tested too. They work fine.
- 11 Feb 2019, 05:49
- Forum: Content Development
- Topic: Texturing Concepts
- Replies: 5
- Views: 286
Re: Texturing Concepts
Specular maps - A map of how shiny a texture is. Can be greyscale or RGBA, but in OpenMW it's greyscale and stored in the diffuse map alpha channel. Hmm, a bit of a mixup here. OpenMW uses RGBA specular maps. The alpha channel in a diffuse map defines transparency, so if you put a greyscale specula...
- 10 Feb 2019, 08:16
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 83
- Views: 40059
Re: Benchmarks / Hardware Specs
Hmm, then I'm remembering incorrectly. Thanks.
- 10 Feb 2019, 00:29
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 83
- Views: 40059
Re: Benchmarks / Hardware Specs
Some intersting links regarding the physics: https://github.com/OpenMW/openmw/pull/2070 – Akortunov has tested running bullet in multithreaded mode, with better performance but also with crashes as a result. https://gitlab.com/Stomy/openmw/activity – A quite new guy, Stomy, is actually trying to mak...
- 09 Feb 2019, 08:13
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 254
- Views: 49768
- 08 Feb 2019, 14:20
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 254
- Views: 49768
Re: Lysol's normal mapped texture packs
Sooooo. I released an update for the imperial pack. Who would have thought, after like 2 and a half years...
Link in the first post.
Link in the first post.