Search found 851 matches

by lysol
13 Jul 2018, 19:57
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 21
Views: 1050

Re: Water shaders, OpenMW vs MGEXE

Ace (SWE) wrote:
13 Jul 2018, 15:06
A bit off-topic maybe, but I love the phrase "undulating mesh", makes water rendering sound much more heavy-metal.
Well, haven't you heard Undulating Mesh by Meshuggah?

:roll:
by lysol
11 Jul 2018, 21:52
Forum: Development
Topic: [patch] new fog shader
Replies: 118
Views: 35690

Re: [patch] new fog shader

zomg
by lysol
11 Jul 2018, 05:05
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 45
Views: 3996

Re: Post 1.0 Plans

Thanks for making such a good argument. I guess it makes sense to have this debate anyway then.
by lysol
10 Jul 2018, 15:34
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 45
Views: 3996

Re: Post 1.0 Plans

pretty sure that other than peoples personal favorite flavors of language (which is very subjective), the ONLY reason we wanted something other than oldscript+ would be for this: ...Lua is the way to go because MWSE is now using Lua"[/i] So... [shrug] I thought the consensus was Lua or oldscript+ S...
by lysol
10 Jul 2018, 14:30
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 45
Views: 3996

Re: Post 1.0 Plans

Sorry guys, but OpenMW forums a few weeks ago: "Guys, y'all should stop thinking about oldscript+, Lua is the way to go because MWSE is now using Lua" OpenMW forums last week or so (I have no concept of time right now, been working like constantly lately): "Seriously guys, LUA?! Lua sucks. You need ...
by lysol
09 Jul 2018, 04:50
Forum: Mod Compatibility
Topic: How do I make this armor mod look right in OpenMW?
Replies: 7
Views: 410

Re: How do I make this armor mod look right in OpenMW?

Sorry, I've been crazy busy the last days, and will unfortunately for a week more. I'll have a look later.
by lysol
07 Jul 2018, 09:59
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 45
Views: 3996

Re: Post 1.0 Plans

psi29a wrote:
07 Jul 2018, 09:25
Good news, back ported the Collada plugin from OSG 3.7 (in development) to our OSG 3.4 on the PPA (~ppa11 packages):
https://launchpad.net/~openmw/+archive/ ... /+packages
Whoah. That's huge. I hope getting animation support won't be too hard.
by lysol
04 Jul 2018, 21:31
Forum: Documentation
Topic: Game Files Installation
Replies: 10
Views: 327

Re: Game Files Installation

Well, when I have OpenMW installed, let's say 0.43 version, and I am running 0.44 installation, isn't it a good idea to give a user a choice: either I want to perform a clean installation or I want to replace existent version with a new one? Oh, you meant detect an OpenMW installation. Yes that mig...
by lysol
04 Jul 2018, 07:55
Forum: Mod Compatibility
Topic: How do I make this armor mod look right in OpenMW?
Replies: 7
Views: 410

Re: How do I make this armor mod look right in OpenMW?

Please submit a link to the armor mod and I'll have a look at it.
by lysol
04 Jul 2018, 07:52
Forum: Documentation
Topic: Game Files Installation
Replies: 10
Views: 327

Re: Game Files Installation

Jagget wrote:
04 Jul 2018, 07:15
Can we teach installator to detect previously installed game, then ask whether I want to upgrade it?
What do you mean by "upgrade"?