Search found 950 matches

by lysol
13 Nov 2018, 02:42
Forum: Content Development
Topic: Parallax maps question
Replies: 0
Views: 4

Parallax maps question

A mod just arrived, and not a day too late: https://www.nexusmods.com/morrowind/mods/45399 Basically, the project is working on combining all the textures of the different sets into one big texture for each theme (like hlaalu for example) and modify the UV maps to work with these textures. This is s...
by lysol
13 Nov 2018, 02:33
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 9
Views: 236

Re: Rethinking the Example Suite

Oh right. :roll:
by lysol
12 Nov 2018, 21:36
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 9
Views: 236

Re: Rethinking the Example Suite

Just a wild idea that appeared to me suddenly. A neat feature would be if the ES could be both single player and co-op. You could for example have like side quests that you can only do if you are more than one player. To show off cool stuff, you could have a side quest where the players must activat...
by lysol
09 Nov 2018, 13:42
Forum: Content Development
Topic: Addon Meta Data: Version
Replies: 6
Views: 234

Re: Addon Meta Data: Version

Except that scripts are not turned into bytecode in omwaddon files, esp's and omwaddon's are more or less identical at the moment. This will be the case until 1.0 is released.
by lysol
09 Nov 2018, 05:38
Forum: Content Development
Topic: Addon Meta Data: Version
Replies: 6
Views: 234

Re: Addon Meta Data: Version

My, quite likely, guess is that if this field was enabled, omwaddon-files wouldn't be compatible with vanilla anymore, and since diverging from the original format is a goal post 1.0, this feature is not enabled yet.
by lysol
07 Nov 2018, 08:49
Forum: Mod Compatibility
Topic: Converting a mwse mod to openmw
Replies: 1
Views: 114

Re: Converting a mwse mod to openmw

My guess is that you actually can't recreate this mod yet, since the mod otherwise probably wouldn't have used mwse. When OpenMW gets the Lua scripting though, this mod can be converted. Maybe even translated on-the-fly if someone makes a tool to do that.
by lysol
07 Nov 2018, 08:44
Forum: Feature Requests and Suggestions
Topic: Optional Vanilla Water Shader
Replies: 30
Views: 4218

Re: Optional Vanilla Water Shader

Also I should mention that most people do not even like the vanilla shader, except for the ripple effects. There have been like a couple of requests to ship the vanilla shader with 1.0, but still, most people actually enjoy scrawls water shader a lot more. So personally, while I understand that you ...
by lysol
06 Nov 2018, 19:40
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 9
Views: 236

Re: Rethinking the Example Suite

I like this new idea. Showcasing that the engine can handle an open world is kinda pointless because, well, Morrowind exists for that. Showcasing a co-op rpg on the other hand...
by lysol
02 Nov 2018, 22:31
Forum: Mod Compatibility
Topic: Does OpenMW support any of the mods?
Replies: 1
Views: 169

Re: Does OpenMV support any of the mods?

You can find the answer in the FAQ:

https://openmw.org/faq/#mods
by lysol
01 Nov 2018, 09:21
Forum: Infrastructure
Topic: Unable to Register on Bugtracker
Replies: 1
Views: 139

Re: Unable to Register on Bugtracker

Oh. Right, thanks for noticing. This link is outdated. The current bugtracker is GitLab, see this link: https://gitlab.com/OpenMW/openmw/issues. Not entirely sure if ES uses GitLab though, so I asked DestinedToDie to edit the post. EDIT: It is gitlab indeed. Of course I could have seen this for myse...