Search found 726 matches

by lysol
21 Feb 2018, 07:00
Forum: General
Topic: Help running on Mac via Winery/Wineskin
Replies: 13
Views: 8217

Re: Help running on Mac via Winery/Wineskin

Since this is really only about TES3MP, maybe this thread could be moved over to that forum?
by lysol
20 Feb 2018, 22:06
Forum: General discussion
Topic: Help about Fonts
Replies: 4
Views: 1456

Re: Help about Fonts

OpenMW has full support for truetype fonts as far as I know.
by lysol
18 Feb 2018, 22:54
Forum: General
Topic: Help running on Mac via Winery/Wineskin
Replies: 13
Views: 8217

Re: Help running on Mac via Winery/Wineskin

ItsaZoo wrote:
18 Feb 2018, 20:25
So this (from my better half's PC) is not an option for me on a Mac?

28190823_10212089214406509_1700812654_n.png
Correct. Not yet at least.
by lysol
18 Feb 2018, 20:04
Forum: General
Topic: Help running on Mac via Winery/Wineskin
Replies: 13
Views: 8217

Re: Help running on Mac via Winery/Wineskin

OpenMW runs natively on Mac, and if suddenly it doesn't, then this is a bug and should be reported. It is not solved by running Windows binaries via winery.

Edit: I was too slow.

Edit 2: too slow again. Capostrophic said what I was going to say.
by lysol
15 Feb 2018, 14:43
Forum: News
Topic: OpenMW-launcher just got an advanced settings menu
Replies: 12
Views: 5688

Re: OpenMW-launcher just got an advanced settings menu

No, not really except what you already mentioned. Go for it. :)
by lysol
12 Feb 2018, 22:44
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 9808

Re: MCP-like menu

Berandas wrote:
12 Feb 2018, 19:06
When I have a weapon with 250% speed and 450% range, how far can it actually reach and how fast can it actually attack? ;)
I would guess 2,5 times as fast and 4,5 times as far away..? 100 % is probably "standard" speed and reach. Just my guess.
by lysol
08 Feb 2018, 12:19
Forum: Mod Compatibility
Topic: I fixed Vurt's groundcover for OpenMW
Replies: 15
Views: 3303

Re: I fixed Vurt's groundcover for OpenMW

Patrik "Vurt" Andersson and his 120+ assets are now under the CC-BY-NC license: Yes my work can be used as long as the person is not making money of it. https://creativecommons.org/licenses/by-nc/4.0/ that one sounds good! So you feel free to make a derivative mod, like "Vurt's GroundCover Modified...
by lysol
07 Feb 2018, 08:50
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 50
Views: 8039

Re: Principles and Vision

xirsoi wrote:
06 Feb 2018, 22:53
Zini wrote:
22 Sep 2017, 18:23
Little update: I am starting to write down stuff about the general de-hardcoding (cell/worldspace related de-hardcoding got its own section). At 21 pages now.
What are the odds we could see that "soon"-ish?
See this thread
by lysol
31 Jan 2018, 18:18
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 4404

Re: openMW(-OP) is on Kickstarter? Err...

magamo wrote:
31 Jan 2018, 13:33
Is this Halbe's project? If so, he's usually on Discord, you could probably discuss this with him there.
Nope, this is TimMB's project it seems.

Also, I think I remember Halbe contacting me earlier about including my textures in his modpack, so he seems to be an honest guy.
by lysol
30 Jan 2018, 21:44
Forum: Off Topic
Topic: Open Morrowind overhaul is gone?
Replies: 16
Views: 2883

Re: Open Morrowind overhaul is gone?

Maybe because it infringes copyright on so many levels? In what way does it infringe copyright? If it does, then I think we probably ought to remove it from the mod list, since we don’t want to promote that. Because for a start he's using my stuff lmao! Never asked either. Plus he's trying to make ...