Search found 595 matches

by lysol
18 Aug 2017, 17:11
Forum: General discussion
Topic: Openmw is the future.
Replies: 16
Views: 1411

Re: Openmw is the future.

heilkitty wrote:
18 Aug 2017, 14:30
Moon sugar is forbidden for the same reason.
Badun tsssss! :)
by lysol
15 Aug 2017, 13:58
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 5
Views: 223

Re: Feature Discussion: Reload Data Files

I am also in favor of having a manual reload button. Not having a button for it could be frustrating if you don't know if the editor has imported the new data file yet or not.
by lysol
14 Aug 2017, 20:39
Forum: General discussion
Topic: OpenMW installation guide
Replies: 2
Views: 143

Re: OpenMW installation guide

Also: Adjust Graphics: 4. Adjust your graphics: (Feel free to edit the numbers - these are mine for example. And my PC sucks) - distant terrain = true (always needed!) - small feature culling pixel size = 5.0 (at which size smaller objects won't appear in distance) - viewing distance = 12000.0 (it's...
by lysol
14 Aug 2017, 14:43
Forum: Editor Development
Topic: OpenMW-CS Jumping In Orbital Mode
Replies: 9
Views: 762

Re: OpenMW-CS Jumping In Orbital Mode

aesylwinn wrote:
14 Aug 2017, 14:35
Glad to help. Thanks for testing it so quickly. ;)
You're back for real or was this just an accident? :) Welcome back anyhow, even if this was just a one-time thing!
by lysol
09 Aug 2017, 20:20
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 40941

Re: OpenMW 0.42.0

TechNoirMK wrote:
09 Aug 2017, 18:08
New thread?
Nah, I just thought I'd write in this one since it's about 0.42, or Zini's maybe lack of knowledge of its release.
by lysol
09 Aug 2017, 16:52
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 40941

Re: OpenMW 0.42.0

Just noted that Zini hasn't been here for over a month now. I know he's busy with other stuff (the Ultima-type project), so he might not even know that 0.42.0 is released, or about the release of TES3MP.
by lysol
08 Aug 2017, 21:33
Forum: Support
Topic: Is it Possible to Make Water More Murky?
Replies: 18
Views: 1400

Re: Is it Possible to Make Water More Murky?

visvaldas wrote:
08 Aug 2017, 20:47
I'm using a texture as a map for each water color and visibility.
It would also be possible to control other parameters like wave strength(and direction?) this way.
Genius. This is so great.
by lysol
08 Aug 2017, 20:27
Forum: Support
Topic: Is it Possible to Make Water More Murky?
Replies: 18
Views: 1400

Re: Is it Possible to Make Water More Murky?

Is this a photoshopped screenshot it have you actually managed to make it look like this in-game..? Because it's brilliant and amazing and loads of other adjectives.
by lysol
07 Aug 2017, 16:14
Forum: Support
Topic: Can't run openmw-launcher.exe Win10
Replies: 44
Views: 1153

Re: Can't run openmw-launcher.exe

What happens exactly when you try to run the launcher? Any errors?
by lysol
07 Aug 2017, 16:12
Forum: Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 10
Views: 721

Re: Pickpocketing mechanics in OpenMW

I agree that pickpocket should at least have a selectable alternative formula. I tried searching, but couldn't find if Zini has said anything specific about this issue.

@Zini, if you happen to read this thread, is there any reason to only include the broken vanilla behaviour for 1.0?