Search found 772 matches

by lysol
25 Apr 2018, 19:10
Forum: Organisation and Planning
Topic: It's really important to have graphical parity with MGE.
Replies: 6
Views: 261

Re: It's really important to have graphical parity with MGE.

Releasing 1.0 without this is therefore a bad idea. Still wondering why the number 1.0 is such a big deal. For OpenMW, reaching 1.0 has always (at least under Zini's lead) meant "Morrowind on OpenMW is done, time to work on cool stuff". Reaching 1.0 is therefore still a huge deal, but we need to fo...
by lysol
25 Apr 2018, 13:01
Forum: Organisation and Planning
Topic: It's really important to have graphical parity with MGE.
Replies: 6
Views: 261

Re: It's really important to have graphical parity with MGE.

Why is it important that 1.0 includes the fancy graphical features when version 1.1 might include them? If we include them for version 1.0, it only means that 1.0 will be named 0.4x instead of 1.0, and that 1.1 will be named 1.0. No other difference. Why does it matter? EDIT: That said, shadows are ...
by lysol
24 Apr 2018, 19:40
Forum: Mod Compatibility
Topic: Flash3113's Morrowind Optimized Patch, version 4 released
Replies: 1
Views: 98

Flash3113's Morrowind Optimized Patch, version 4 released

Just thought I should post this. Remiros/Flash3113 just released a new version of his Morrowind Optimized Patch, a mod I highly recommend for anyone suffering from bad performance. It helps with performance on vanilla Morrowind as well, but especially for OpenMW, this mod works great. I've never rea...
by lysol
15 Apr 2018, 08:46
Forum: Support
Topic: Nothing happens after Launch!
Replies: 13
Views: 1070

Re: Nothing happens after Launch!

DestinedToDie wrote:
15 Apr 2018, 07:39
Did you do this exact thing? https://cdn.discordapp.com/attachments/ ... nknown.png
The fact that this is like the fourth time you post this image tells a lot about the launcher in the current release. :roll:
by lysol
14 Apr 2018, 20:25
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 316
Views: 109522

Re: OpenMW Nightly builds

Personally, I'd say it's not worth messing with for general gameplay it until it gets more finished. It looks very very promising, yes, but it is still just usable for bug testing as far as I can tell. Maybe I should note that I haven't tried it out for a very long time now. Maybe JDGBOLT can add hi...
by lysol
14 Apr 2018, 20:23
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 58
Views: 14688

Re: New OpenMW-CS Icons

These look so clean and modern. Thank you so much Lamoot.
by lysol
14 Apr 2018, 05:57
Forum: Feature Requests and Suggestions
Topic: Swift Cast
Replies: 8
Views: 2001

Re: Swift Cast

Rovlad wrote:
13 Apr 2018, 23:55
Is there any way to test this without compiling OMW on your own? :oops:
Nope.
by lysol
11 Apr 2018, 18:13
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4571

Re: XL Engine source code release!

afritz1 wrote:
11 Apr 2018, 17:23
I thought that was part of the plan; to make OpenMW a base for new games.
Correct.
by lysol
10 Apr 2018, 19:43
Forum: Feature Requests and Suggestions
Topic: Feature request. Add Panini fov projection.
Replies: 12
Views: 626

Re: Feature request. Add Panini fov projection.

This is actually quite interesting...
by lysol
09 Apr 2018, 13:48
Forum: Support
Topic: [Solved] Distant Terrain
Replies: 4
Views: 287

Re: [Solved] Distant Terrain

The thing is that distant terrain = true activates the distant terrain, but you can't actually see the distant terrain if your view distance is in the normal range.