Search found 887 matches

by lysol
17 Aug 2018, 19:08
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 78
Views: 14324

Re: Older bump mapped mods (and how to make them work in OpenMW)

Like vanilla imo. The MCP way was just an ugly hack, but it was the only way to do it. It makes some mods that actually use the environment maps not look as intended too, as I've understood it. Converting mods that rely on the MCP hack makes the normal maps look a lot better and is fairly easily don...
by lysol
17 Aug 2018, 08:15
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 78
Views: 14324

Re: Older bump mapped mods (and how to make them work in OpenMW)

So what we decided to do? Well I kind of misunderstood this a bit at the beginning, so: We're only going to end up displaying what you'd get if you mistakenly loaded a bump-mapped mod in the vanilla engine without MCP, so it's not like we're bending to the whims of other projects. Re-reading the pr...
by lysol
13 Aug 2018, 13:32
Forum: Development
Topic: Shadows
Replies: 219
Views: 27691

Re: Shadows

Please stop arguing and reconciliate for the good of the project. This is nonsensical and hurting the project, please don't do it. There is no argument. Anyone can set up a patreon as they wish. The discussion when scrawl put up his patreon (or rather, his paypal, which was what he began with), if ...
by lysol
13 Aug 2018, 13:20
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 7954

Re: Post 1.0 Plans

Zini wrote:
13 Aug 2018, 09:17
Is anyone actually reading the post 1.0 document? :(
Most of us are...
by lysol
13 Aug 2018, 04:45
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 78
Views: 14324

Re: Older bump mapped mods (and how to make them work in OpenMW)

We have the ability to replicate MCP's bump mapping system exactly, but it would just involve removing the vanilla-style environment mapping altogether. I don't know if any vanilla content or mods actually relies on the non-MCP behaviour, but pre-1.0, we shouldn't be removing features which the van...
by lysol
12 Aug 2018, 21:05
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 78
Views: 14324

Re: Older bump mapped mods (and how to make them work in OpenMW)

Oh, right. I always thought vanilla MW displayed them like OpenMW does.
by lysol
12 Aug 2018, 14:28
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 78
Views: 14324

Re: Older bump mapped mods (and how to make them work in OpenMW)

I just want people to convert mods the good way instead of keeping it as it is because "it kind of works". But whatever. I guess you're right. A common player will not convert every mod by himself, especially if he uses a modpack (MGSO, for example). He will be forced to disable mods or return to o...
by lysol
12 Aug 2018, 09:05
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 20
Views: 821

Re: Improving the FAQ

I like it! One major thing I have to say I dislike though: The justified text. There is not enough text under each header to justify (no pun intended) justified text IMO. I think justified text works in articles with lots of text, especially when the text is divided in several columns. Also: Under t...
by lysol
11 Aug 2018, 14:19
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 78
Views: 14324

Re: Older bump mapped mods (and how to make them work in OpenMW)

I just want people to convert mods the good way instead of keeping it as it is because "it kind of works". But whatever. I guess you're right.
by lysol
11 Aug 2018, 09:01
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 78
Views: 14324

Re: Older bump mapped mods (and how to make them work in OpenMW)

Right. So I guess this is a bad solution then. Or rather, maybe it's fine to enable the luma scale parameter, but we shouldn't use it as a solution to the problem. And as you say, it probably isn't a solution since the normal maps might glow in the dark.