Search found 832 matches

by lysol
23 Jun 2018, 14:11
Forum: Off Topic
Topic: Recommendation: New normal mapped texture pack for OpenMW released
Replies: 3
Views: 80

Re: Recommendation: New normal mapped texture pack for OpenMW released

A few issues, it seems: - Someone said they have no mip-maps. Bad. - Same person said they are saved in dxt5 even when they have no alpha. Also bad. - The normal maps are saved with a _nrm suffix. OpenMW uses _n as default. Can be changed of course (either the suffix setting or the names of the file...
by lysol
23 Jun 2018, 11:58
Forum: Off Topic
Topic: Recommendation: New normal mapped texture pack for OpenMW released
Replies: 3
Views: 80

Recommendation: New normal mapped texture pack for OpenMW released

Just wanted to recommend this newly released texture pack: https://www.nexusmods.com/morrowind/mods/45813 VanillaPlus, as it is called, is not super high res, but very vanilla friendly. The imperial textures stand out a bit from the rest of the pack, having more details, and I like those. The ground...
by lysol
19 Jun 2018, 21:40
Forum: General discussion
Topic: Heads up...
Replies: 43
Views: 2129

Re: Heads up...

You're a machine psi. Great work.
by lysol
19 Jun 2018, 10:56
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 23
Views: 2252

Re: OpenMW 0.45.0

ajira2 wrote:
19 Jun 2018, 09:08
I'm sorry to hear that Scrawl quitted.

We can not lose him.

Do you want me to try to convince him?
Unless you know him personally, I think it is useless for you to try. Sorry.
by lysol
16 Jun 2018, 17:42
Forum: Mod Compatibility
Topic: help me fix this, mod doesn't work on openmw.....
Replies: 15
Views: 617

Re: help me fix this, mod doesn't work on openmw.....

If I came across "Hostile" that was not my intention. I have nothing but high hopes that OMW will eventually be finished. I'm not against OpenMW, I do get tired of end-users acting like it is finished when it is still a beta. My Dwemer house mod is all just standard stuff, no MWSE, not anything out...
by lysol
14 Jun 2018, 23:34
Forum: General discussion
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 942

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

I'm from Sweden and have a thing for runes and the rune stones found around here. For a while now, I've been thinking of one day making an RPG in OpenMW set in the late viking age Sweden, kinda, but with small fantasy (like magic, etc) elements. Runes could be used a bit like daedric scripts are use...
by lysol
14 Jun 2018, 04:53
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 176
Views: 22330

Re: OpenMW 0.44.0

Windows x64 builds work as they should. Sorry, was too busy yesterday it seems.
by lysol
13 Jun 2018, 13:17
Forum: Off Topic
Topic: Skyrim: Very Special Edition
Replies: 10
Views: 507

Re: Skyrim: Very Special Edition

Okulo wrote:
13 Jun 2018, 10:38
you've got an Alexa, you can try it out for free. :)
I've got an Alexa?! :o

Oh wait, *if* I've got an Alexa. I thought for a while you said I had some spyware at home. Terrifying.
by lysol
13 Jun 2018, 04:55
Forum: Off Topic
Topic: Skyrim: Very Special Edition
Replies: 10
Views: 507

Re: Skyrim: Very Special Edition

Heh. Funny guys.
by lysol
12 Jun 2018, 14:15
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 50
Views: 2377

Re: Elder Scrolls: VI

I mean, I wouldn't even be surprised if Bethesda put it in Akavir so they can shove that VI in the title like they did with the IV in Oblivion. Although having IV in Oblivion means having three letters before and after IV, which makes for a nice symmetric design. This wouldn't be the case for Akavi...