Search found 957 matches

by lysol
15 Nov 2018, 22:41
Forum: Mod Compatibility
Topic: Body and Face replacer compatibility issues (Arch OSG-3.6 compatibility issues)
Replies: 17
Views: 180

Re: Body and Face replacer compatibility issues

Lately I've heard a lot of people running Arch/Manjaro that has problems with OpenMW most likely due to OSG 3.6.x. It's quite obvious therefore that Arch picks that version. Anything we could do about that?

EDIT: Arch. I meant Arch of course. Not Arc.
by lysol
15 Nov 2018, 09:56
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 242
Views: 44234

Re: Lysol's normal mapped texture packs

The seam you probably see (on the left side right?) is Bethesda's fault though. They mirrored the UV map to make the wall look more "randomized" I guess. It didn't work. That part has to be fixed in the .nif file instead of the texture. Hopefully, Project Atlas makes an Imperial pack too, and if so,...
by lysol
15 Nov 2018, 09:53
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 37
Views: 3991

Re: Improving the FAQ

Ravenwing wrote:
15 Nov 2018, 07:22
For future guidance, the stats of our FAQ page are as follows:
Average Word Count: 98.3
Standard Deviation of Word Count: 42.5
Lol :D
by lysol
14 Nov 2018, 15:01
Forum: Other Forks and Ports
Topic: OpenMW Andriod -- Graphics Issues... Any Ideas?
Replies: 21
Views: 880

Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

This message was deleted in the topic of the port xyzz, but I remember he wrote that he would not post the source code for the trol with the nickname modjoswagger1980 *sigh*. This was the most pointless and strange conflict ever. I still don't know why this turned into a flame war. Well, I know tha...
by lysol
13 Nov 2018, 21:40
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 242
Views: 44234

Re: Lysol's normal mapped texture packs

So uhm. I got carried away today. Not too much though (yet), since I don't have anything to release. But seriously. My old tx_wall_stone_01.dds for the imperial pack sucked. Here's a new one I'm working on. I found a texture that seemed to fit a lot better. Of course, as with all textures I like the...
by lysol
13 Nov 2018, 17:31
Forum: News
Topic: OpenMW version 0.45 is in RC phase
Replies: 4
Views: 415

OpenMW version 0.45 is in RC phase

Greetings! We just want to inform you all that OpenMW version 0.45 is finally in RC phase, which means it will soon™ be released to you all. One important thing, just so you don't get too excited just yet: neither shadows nor recastnavigation (better AI pathfinding, basically) will be included in th...
by lysol
13 Nov 2018, 12:53
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 37
Views: 3991

Re: Improving the FAQ

I like that one. Good job. Game engine mods work by hacking int other the existing Morrowind executable (Morrowind.exe) and modifying the ways the existing engine functions. One thing I found. I found something else too actually, but I forgot during the time I wrote about the first one. Alzheimers?
by lysol
13 Nov 2018, 02:42
Forum: Content Development
Topic: Parallax maps question
Replies: 3
Views: 170

Parallax maps question

A mod just arrived, and not a day too late: https://www.nexusmods.com/morrowind/mods/45399 Basically, the project is working on combining all the textures of the different sets into one big texture for each theme (like hlaalu for example) and modify the UV maps to work with these textures. This is s...
by lysol
13 Nov 2018, 02:33
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 13
Views: 427

Re: Rethinking the Example Suite

Oh right. :roll:
by lysol
12 Nov 2018, 21:36
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 13
Views: 427

Re: Rethinking the Example Suite

Just a wild idea that appeared to me suddenly. A neat feature would be if the ES could be both single player and co-op. You could for example have like side quests that you can only do if you are more than one player. To show off cool stuff, you could have a side quest where the players must activat...