Search found 1133 matches

by lysol
04 Nov 2019, 12:14
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 41
Views: 12614

Re: OpenMW 0.46.0

I take no responsibility for the changelog. It's way too well written to have had anything to do with me. Anyway, my take on the most hype-friendly features for the video: The neat features akortunov has implemented (herbalism, weapon and shield holstering, NiSwitch (glow in the dahrk support) etc),...
by lysol
02 Nov 2019, 18:14
Forum: News
Topic: Through the calm before the storm...
Replies: 4
Views: 575

Through the calm before the storm...

Hello and welcome back for another look at new and upcoming features in OpenMW! There's a lot to talk about, so let's dive in! Perry Hugh has continued his work on better gamepad support . You may have heard about OpenMW's keyboard navigation feature which makes it possible to navigate (at least par...
by lysol
01 Nov 2019, 06:19
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 41
Views: 12614

Re: OpenMW 0.46.0

Whoah! Haha, this truly brings some nostalgic feelings. Welcome back! :) Others should clarify instead, but whatever, here's my take on the situation: Zini hasn't returned yet, so the release process isn't really as structured as it used to. But 0.46.0 is huge already and it kind of seems we've fina...
by lysol
31 Oct 2019, 14:04
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 41
Views: 12614

Re: OpenMW 0.46.0

Greendogo wrote:
28 Oct 2019, 09:29
Maybe we can get a classic video dude like WeirdSexy to do it? Has anyone seen him around the ES community? Edit: Sent him a message.
Did you get a reply?
by lysol
28 Oct 2019, 09:59
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 41
Views: 12614

Re: OpenMW 0.46.0

Greendogo wrote:
28 Oct 2019, 09:29
Maybe we can get a classic video dude like WeirdSexy to do it?
Great idea. If he can't, then I think I saw some guy volunteering to do it on Discord.
by lysol
27 Oct 2019, 12:58
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 41
Views: 12614

Re: OpenMW 0.46.0

Hey guys! To be honest, I wouldn't give the videos a chance - the deadline for my master thesis is Friday before Christmas... I went through the list of resolved issues about two weeks ago, but I don't even have the time and the nerves to maintain our human-readable change log, much less produce tw...
by lysol
26 Oct 2019, 16:30
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 41
Views: 12614

Re: OpenMW 0.46.0

I think we should give the video a chance, but we need a deadline. As soon as we get close to the RC phase, we should contact Atahualpa and say "We need videos, but if you can't get them done within two weeks, we'll release without them".
by lysol
08 Oct 2019, 09:49
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 396
Views: 58690

Re: Android part 2

Thanks! Please change the app icon to the Morrowind icon. And it'll be cool to make the app launch the game and not the openmw menu at launch besides the first use. Change it to long press to give an option for the openmw menu. Just to make it look prettier lol. Bad idea due to Bethesda not wanting...
by lysol
08 Oct 2019, 09:29
Forum: Organisation and Planning
Topic: GUI Overhaul
Replies: 12
Views: 1627

Re: GUI Overhaul

I didn't contact him there because I really don't like making accounts on websites. Though his layout files would surely be appreciated if he ever comes back, shame he didn't push them. PM:ing him would send him an e-mail, so it shouldn't be hard to get in touch with him... Anyway, this sounds inte...
by lysol
02 Oct 2019, 14:42
Forum: Feature Requests and Suggestions
Topic: OpenMW-CS: Ability to make markers in the world for beta-testers
Replies: 1
Views: 240

OpenMW-CS: Ability to make markers in the world for beta-testers

This suggestion comes from petethegoat on the MMC. I'm just posting it here so that it won't get lost in a chatroom only handful of people from around here read. The idea is that beta testers (QA folks) should be able to hit a key to mark a point ingame with a messege for the editors using the CS to...