Search found 1176 matches

by lysol
26 Jun 2020, 15:20
Forum: News
Topic: OpenMW Spotlight: Turning the Pages
Replies: 4
Views: 515

OpenMW Spotlight: Turning the Pages

Hello again, we hope you are all having a pleasant time with the new release! While you're busy killing vicious cliff racers, our team is busy with further improving the engine and the editor. There is one particular feature that recently got merged that we want to bring to your attention: object pa...
by lysol
24 Jun 2020, 09:42
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 272
Views: 74836

Re: Lysol's normal mapped texture packs

There was no modding forum back when this thread was created IIRC. Otherwise I would have obviously put it there instead.

Nope, I haven't, sorry. I started out with the imperial forts, but ran into issues with the parallax map. It simply isn't compatible with the atlas as of now.
by lysol
17 Jun 2020, 06:24
Forum: General
Topic: v0.46.0 Jean Moniel Floating out of chair
Replies: 11
Views: 494

Re: v0.46.0 Jean Moniel Floating out of chair

There is no character sitting on a chair in Morrowind, so you are using a mod. Mods like these are not supported yet, which is why the collision system "pushes" the character up in the air.

By the way, Tarhiel's scrolls do not give levitation, they just increase your acrobatics. ;)
by lysol
15 Jun 2020, 18:40
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 51443

Re: OpenMW 0.46.0

Thanks for posting there raevol, and nice to see you here. :)
by lysol
15 Jun 2020, 11:22
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 490
Views: 343241

Re: OpenMW Nightly builds

Actually yes, there is an important issue if you want to use 0.46.0 instead of the nightly. The save game format has been improved a lot in the nightlies thanks to akortunov. This has the side-effect of new saves being incompatible with older versions of OpenMW. Old saves can be used in new versions...
by lysol
15 Jun 2020, 07:43
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 51443

Re: OpenMW 0.46.0

Just for everyones info, I've posted the news on these subreddits:

/r/OpenMW
/r/Morrowind
/r/tes3mods
/r/linux_gaming
/r/opensourcegames
/r/BethesdaSoftworks

Feel free to share on any other relevant subreddit you know of if you want.
by lysol
07 Jun 2020, 11:42
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 51443

Re: OpenMW 0.46.0

Thank you for testing, halcyon
by lysol
26 May 2020, 12:22
Forum: Off Topic
Topic: Why are you tor-hostile?
Replies: 3
Views: 468

Re: Why are you tor-hostile?

Believe me, we would *love* to get rid of captcha and post approval moderation. But if we got rid of that, we would also get rid of all our users since we'd basically become a marketplace for viagra.
by lysol
26 May 2020, 12:17
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 51443

Re: OpenMW 0.46.0

Let's just say that if it were, you would know. ;)
by lysol
16 May 2020, 17:01
Forum: General
Topic: View distance weirdness
Replies: 7
Views: 863

Re: View distance weirdness

Grabing a 0.46.0 release candidate might give an extra frame per second or two since release versions are built with some optimisation thingies. Regarding shadows, yes they do demand a bit, but a trick to reduce the weight of them is to do a couple of things: 1. Install the mod "Morrowind Optimisati...