Search found 1058 matches

by lysol
24 Mar 2019, 19:38
Forum: Support
Topic: [SOLVED] Weird visual glitches
Replies: 4
Views: 139

Re: Weird visual glitches

After deinstalling MGSO and resetting the .ini file the bug disappeared If you do want to use MGSO after all, you've got this patch for the rocks: https://www.nexusmods.com/morrowind/mods/45140/ The jugs and cups issue will probably be solved with this mod (pick the OpenMW version): https://www.nex...
by lysol
21 Mar 2019, 13:22
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 346
Views: 49886

Re: OpenMW 0.45.0

Great job on this video too Atahualpa.
by lysol
19 Mar 2019, 02:59
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 346
Views: 49886

Re: OpenMW 0.45.0

Brilliant video. Thanks Atahualpa.
by lysol
15 Mar 2019, 06:26
Forum: General Development
Topic: Fog shader?
Replies: 17
Views: 1538

Re: Fog shader?

:shock:
by lysol
12 Mar 2019, 15:29
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 104
Views: 23636

Re: Older bump mapped mods (and how to make them work in OpenMW)

I actually think I heard about it but then forgot about it. Oops. You have a link?
by lysol
12 Mar 2019, 10:31
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 6349

Re: Followers of shadows, the day has come!

mistermoonshine wrote:
12 Mar 2019, 08:35
Bonemold armor:
https://www.nexusmods.com/morrowind/mods/45946
I'm trying to not get too hyped after only looking at the screenshots, but my first impression is that this is brilliant. Will have to see ingame though.
by lysol
12 Mar 2019, 06:21
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 6349

Re: Followers of shadows, the day has come!

I made a short video to show off the shadows with some graphics mods. https://www.youtube.com/watch?v=Dtmjve8iE58 I pushed OpenMW to the absolute limit with this setup, it was quite a challenge to get recordable footage because of the extremely low average framerate, but I think it turned out okay....
by lysol
08 Mar 2019, 13:39
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 32
Views: 2046

Re: Unlimited Light Sources with Clustered Forward Shading

Not without Google Translate. In which case the answer is "Ja, väldigt långt utanför" :P This talk in the OP makes clear he received his phd at Chalmers and is now a postdoc at the University of Queensland, Australia. Brisbane, to be specific. So I'll throw another shrimp on the barbie for him. :P ...
by lysol
08 Mar 2019, 08:44
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 32
Views: 2046

Re: Unlimited Light Sources with Clustered Forward Shading

CMAugust wrote:
08 Mar 2019, 01:22
Assuming his LinkedIn is up to date, Ola Olsson is literally half an hour's drive from me. I think there's a decent sized bag lying around here somewhere :)
I couldn't even find Ola on linkedin, but can I then assume you'll reply to a "hej, bor du utanför Göteborg då eller?"?
by lysol
07 Mar 2019, 23:49
Forum: Off Topic
Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
Replies: 10
Views: 851

Re: Modded OpenMW: Total Overhaul Screens (29 Images)

1.) Why would the bat files treat normals any differently from other image files? You’d just have to remove the _n suffix first, right? 2.) Lysol is having a problem making texture atlases from his new fort textures. Given your description, could the solution just be to generate atlases from the co...