Search found 1094 matches

by lysol
22 Jun 2019, 22:55
Forum: Mod Compatibility
Topic: Installing texture mods and renaming .dds files
Replies: 6
Views: 144

Re: Installing texture mods and renaming .dds files

Thanks Capo for taking time to research the mod in question.
by lysol
22 Jun 2019, 20:26
Forum: Mod Compatibility
Topic: Installing texture mods and renaming .dds files
Replies: 6
Views: 144

Re: Installing texture mods and renaming .dds files

In your case, you only rename _normals to _n. Normal maps usually has a name that tells you it is a normal map, like _normal, _nrm, _nm, _n etc. A modder could of course in theory call their normal map whatever they want (*_hotdog.dds), but that would be stupid. 99 % of modders will call them _norma...
by lysol
20 Jun 2019, 13:25
Forum: News
Topic: Long time no see!
Replies: 3
Views: 392

Long time no see!

Hello everyone and thanks for stopping by. Apologies for the long silence since the last release. That silence does not mean nothing has happened, however – quite the contrary actually! The upcoming OpenMW version 0.46.0 is already a huge release with many major differences compared to the current s...
by lysol
13 Jun 2019, 11:37
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32387

Re: Android part 2

Two questions are general OpenMW questions and not specific to Android, so I'll answer those. Can't answer the Android-specific ones. And does anybody know if and how to use swift casting [...]? Not possible because it isn't implemented into OpenMW (yet). There has been some debate wether Obvlivion-...
by lysol
03 Jun 2019, 08:47
Forum: Off Topic
Topic: Looking for people interesting in helping with an Oculus Quest version of Morrowind
Replies: 1
Views: 278

Re: Looking for people interesting in helping with an Oculus Quest version of Morrowind

Moderator note: Moved topic to Off Topic forum since this project is actually not related to OpenMW.
by lysol
26 May 2019, 20:43
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 1121

Re: osgFX::Cartoon

Having in-engine support for it would be really cool in my opinion, even though a cel-shaded Morrowind sounds, uh, strange. But who knows, maybe it would look great?
by lysol
26 May 2019, 16:50
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 23
Views: 1619

Re: Head bobbing

Didn't think I would like this, but it actually looks great. Makes the game look a lot more modern somehow. Plz merge nao!
by lysol
08 May 2019, 01:32
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 21
Views: 2837

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

halbe wrote:
08 May 2019, 01:14
Controversial take:
Don't play with [...] the expansions
But quest sorting in the journal :(
by lysol
29 Apr 2019, 20:48
Forum: General
Topic: Use of OpenMW name and icon in Android port
Replies: 16
Views: 1397

Re: Use of OpenMW name and icon in Android port

Why not ship it with Mars Mission II? Don't even call it OpenMW, just call it Mars Mission II. Win.
by lysol
29 Apr 2019, 15:58
Forum: Support
Topic: Very low FPS
Replies: 33
Views: 2821

Re: Very low FPS

Personally, if chaning rendering engine is something you want to do later Stomy, maybe vulkan scene graph would be the go-to engine? Ogre3D wasn't exactly a performance horse back in the <0.37.0 era, and outside of that, do we really have much other choice in GPL-friendly engines?