Search found 1115 matches

by lysol
05 Sep 2019, 11:45
Forum: News
Topic: Interview with unelsson
Replies: 2
Views: 372

Interview with unelsson

Hello again! Today we have a different kind of a news post for you – namely an interview with one of our developers, unelsson. I, Lysol that is, had a nice short chat with him the other day. He has been working on our content file editor OpenMW-CS, both on features that have been added already and a...
by lysol
01 Sep 2019, 13:22
Forum: Join the team
Topic: Application: Peachy
Replies: 6
Views: 496

Re: Application: Peachy

"How-to", mod review and feature highlights Youtube vids were one of the many things I've considered when pondering how best I could help the OpenMW team. That's a possibility for the PR side of things? I have noticed, aside from MrOpenMW's brilliant vids, there is a general lack of OpenMW on that ...
by lysol
28 Aug 2019, 09:20
Forum: Join the team
Topic: Application: Peachy
Replies: 6
Views: 496

Re: Application: Peachy

OpenMW features native normal mapping and specular mapping. Making mod assets with this in mind will indirectly benefit OpenMW, PR-wise. It's what I did back in the day since I'm also unable to contribute via code, but unlike you, I'm hardly experienced. I only made textures too, and Morrowind reall...
by lysol
21 Aug 2019, 13:49
Forum: Support
Topic: [Solved] How to set up distant land/LOD
Replies: 3
Views: 345

Re: How to set up distant land/LOD

Grass mods are not supported yet. Grass support is a specific feature needed for grass mods to work, since just throwing thousands of meshes around without optimising them in some way like MGE XE does really kills performance. This feature is not implemented yet in OpenMW, but it is planned for the ...
by lysol
21 Aug 2019, 13:44
Forum: Support
Topic: [Solved] 0.46 Nightly 2019-08-19 Propylon chamber effects
Replies: 3
Views: 251

Re: [Solved] 0.46 Nightly 2019-08-19 Propylon chamber effects

Marking the thread as "Solved", since it got answered, even though your problem will stay until the release of the next version.
by lysol
13 Aug 2019, 08:56
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 416
Views: 252278

Re: OpenMW Nightly builds

How about a mod where as soon as you have a blind effect going, the game starts playing this?
by lysol
11 Aug 2019, 05:27
Forum: Support
Topic: Nightly Build: 2019-08-10 (75fc57d1d3)
Replies: 1
Views: 343

Re: Nightly Build: 2019-08-10 (75fc57d1d3)

Thanks! It's apparently known and fixed already. Wait for the next round of nightlies and it will work again.

Capostrophic added a specific feature for the nif-format, and by mistake, it broke mouth movement. But again, he has already fixed it.
by lysol
06 Aug 2019, 19:16
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 1160

Re: Portals to interiors (post 2.0 feature)

Damn that's awesome. It would probably look really strange in some occations though since the interior room can sometimes be a lot bigger than the house you actually enter in Morrowind. EDIT: Sorry, I obviously didn't read the topic carefully enough. People had already mentioned the issue with inter...
by lysol
05 Aug 2019, 13:22
Forum: Other Forks and Ports
Topic: Raspberry Pi 4
Replies: 13
Views: 922

Re: Raspberry Pi 4

Please do. Should be interesting to see the performance.
by lysol
30 Jul 2019, 10:58
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 77
Views: 12448

Re: List of (other) FOSS game engine replacement projects

Post updated. I added TiaraCE, but it seems to be a dead project when I look at the github page. Did not feel like joining the discord channel just to confirm. Project Tussle looks like a game clone more than an engine replacer. Correct me if I'm wrong. Same with Oolite. Freeciv and freecol are game...