Search found 119 matches

by Yacoby
04 Apr 2012, 10:48
Forum: General
Topic: separate threads
Replies: 9
Views: 2609

Re: I want to join

In theory there could be many threads (music, AI, the different subsystems), the OS balances the threads across available logical CPUs. It really depends on the threading implementation though. Background music should also sit in apart thread as it is just 'mood' music anyway. This keeps it out of ...
by Yacoby
03 Apr 2012, 21:44
Forum: General
Topic: separate threads
Replies: 9
Views: 2609

Re: separate threads

I skip read the multithreading part of the ØMQ intro, but it didn't ever sell me on why I should use it? Or the performance/api benefits over TBB or something like that. It also isn't used as much, so hasn't generated as much documentation/questions. Compare the result in google of "ØMQ thread help"...
by Yacoby
01 Apr 2012, 17:35
Forum: Organisation and Planning
Topic: Projected release date with all currently-planned features.
Replies: 20
Views: 7371

Re: Projected release date with all currently-planned featur

The bigger problem I see is 1.1, which will (I assume) take several years after the release of 1.0 due to arguing over the scripting language ;)
by Yacoby
30 Mar 2012, 13:05
Forum: General Development
Topic: Water Rendering
Replies: 117
Views: 18142

Re: Water Rendering

Assuming we are going to thread the AI (because not threading it makes no sense) I am sure we could hack this to use the provided AI system later. As the AI should have enough knowledge to compute the distance from the player to water and given that it would be running on another core and doesn't ha...
by Yacoby
29 Mar 2012, 13:31
Forum: Organisation and Planning
Topic: Logo and designs
Replies: 192
Views: 37646

Re: Logo and designs

We can have a new logo and keep the good old site design. Don't know what you mean, the site design is the same I only changed header image and background As in keep the site the way it is. (Or maybe replace the white OpenMW text? with the new logo onto the old image?) I <3 that artwork at the top ...
by Yacoby
29 Mar 2012, 10:46
Forum: Organisation and Planning
Topic: Lapsed developers
Replies: 17
Views: 4103

Re: Lapsed developers

Zini wrote:
Time for a duo of project leads?
The coordination overhead would probably kill any advantage this gains us.
Some other Open Source projects must have run into this issue. You could always go and ask them to see what they did to solve it?
by Yacoby
28 Mar 2012, 18:42
Forum: Organisation and Planning
Topic: Logo and designs
Replies: 192
Views: 37646

Re: Logo and designs

With the lighting effect is better IMHO
by Yacoby
28 Mar 2012, 09:48
Forum: General Development
Topic: OGRE 1.8
Replies: 38
Views: 10722

Re: OGRE 1.8

Probably due to the old terrain in that branch.
by Yacoby
27 Mar 2012, 14:52
Forum: General Development
Topic: Terrain
Replies: 104
Views: 16251

Re: Terrain

Solution: Don't touch ATI with a bargepole?

It would be possible to write a fallback material that didn't use shaders I think. The downside of this is that it is a lot of extra work and probably wouldn't be as fast as the shader version. It is also quite a lot of work.
by Yacoby
27 Mar 2012, 14:14
Forum: General Development
Topic: Terrain
Replies: 104
Views: 16251

Re: Terrain

I should have fixed the issues mentioned above.

I am right in saying the main issue now is the crash when terrain is integrated with the physics engine?