Search found 4173 matches

by psi29a
24 Jan 2019, 09:57
Forum: Join the team
Topic: Application: Roncon
Replies: 1
Views: 62

Re: Application: Roncon

Welcome aboard and my advice is to start small, look for small tasks... even if not in the engine itself, but in openmw-cs (which needs lots of love right now). First step is make sure you have a reproducible build environment. We have different documentation per OS, we can help you where and when w...
by psi29a
24 Jan 2019, 09:55
Forum: Join the team
Topic: Application: trevortknguyen
Replies: 4
Views: 273

Re: Application: trevortknguyen

We don't have anything explicity over testing, but we do have our travis-ci and appveyor builds running tests on the result. For linux, here are the following related files: https://gitlab.com/OpenMW/openmw/blob/master/CI/build_googletest.sh ^-- to build google's testharness https://gitlab.com/OpenM...
by psi29a
24 Jan 2019, 07:58
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 16248

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Locked. I think we've talked this to death and the above posts sums everything up.
by psi29a
23 Jan 2019, 21:18
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 16248

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Perhaps the original behaviour didn't play-test right in Oblivion. That doesn't mean it is a bug, just different behaviour.
by psi29a
23 Jan 2019, 21:14
Forum: Organisation and Planning
Topic: Oblivion Support in OpenMW: Organisation and Planning
Replies: 8
Views: 292

Re: Oblivion Support in OpenMW: Organisation and Planning

That's wonderful to hear. :) I modified the topic title to read: Oblivion Support in OpenMW: Organisation and Planning This could be a great place to do exactly that. If you're interested in extending OpenMW's NIF support to load in later versions of the format (Oblivion, Skyrim, Fallout3, NV, Fallo...
by psi29a
23 Jan 2019, 10:58
Forum: Support
Topic: Physics Limiter Sometimes Not Working? (v0.44)
Replies: 4
Views: 170

Re: Physics Limiter Sometimes Not Working? (v0.44)

discordianisms wrote:
23 Jan 2019, 01:36
But I see what you mean. I guess I'll have to just deal with it until the navmesh update bug is fixed?
What bug do you mean? Do you have a link to the issues you are referring to? If there is no issue being tracked, we can't act on it.
by psi29a
23 Jan 2019, 10:48
Forum: Organisation and Planning
Topic: Oblivion Support in OpenMW: Organisation and Planning
Replies: 8
Views: 292

Re: OpenOB Organisation and Planning

OpenMW has a lot of long term goals, in the following priority: * OpenMW 1.0 == Morrowind support * OpenM-CS 1.0 == A bare-bones toolkit way to make OpenMW compatible games and mods * OpenMW-MP == merging the long running TES3MP fork into OpenMW for multiplayer-support * Post-1.0 dehardcoding * Supp...
by psi29a
21 Jan 2019, 12:11
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 67
Views: 3794

Re: OpenNuka

Reviewed and merged. :)
by psi29a
19 Jan 2019, 21:47
Forum: General Development
Topic: Dehardcode weapon types behaviour
Replies: 8
Views: 831

Re: Dehardcode weapon types behaviour

Looks like it is reality... Zini is still on holiday. I'll try to get in contact with him.