Search found 3438 matches

by psi29a
18 Jan 2018, 13:10
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 33
Views: 1429

Re: OpenMW on android flipped textures

Thank you and success with your work in the future!

Please don't kill yourself. It's not worth it.
by psi29a
18 Jan 2018, 13:05
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 33
Views: 1429

Re: OpenMW on android flipped textures

Sorry, you committed GPLv3 code. It's now out in the wild and we have no control over that and have no wish to re-write history to 'clean it up'. We can remove any mention of you in documentation if you want. That's your right, but the commits and history stay. If you don't wish to be any part of th...
by psi29a
18 Jan 2018, 09:48
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 33
Views: 1429

Re: OpenMW on android flipped textures

As an aside, I was wondering if it's okay for me to post prebuilt APK files so people can test on their devices and report whether they have textures flipped or not - and what forum section I should post that in. Yes, please do. The more people who test, the better. There is no IP issues that I'm a...
by psi29a
17 Jan 2018, 15:35
Forum: Support
Topic: .tga files support
Replies: 9
Views: 273

Re: .tga files support

I thought the default behaviour was to prefer the dds over tga files? Or is that not the issue in this case?
by psi29a
16 Jan 2018, 14:45
Forum: Support
Topic: .tga files support
Replies: 9
Views: 273

Re: .tga files support

Or use the PR to make a patch that arch can use and ask them to include it. :)

OR

Use our generic linux build.
by psi29a
16 Jan 2018, 14:23
Forum: Support
Topic: .tga files support
Replies: 9
Views: 273

Re: .tga files support

This was fixed in our forked version of OSG: https://github.com/OpenMW/osg/pull/6

If you are using an arch's official version, then you'll likely not have the fix. Can you look through the sources to verify?
by psi29a
16 Jan 2018, 10:28
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 33
Views: 1429

Re: OpenMW on android flipped textures

Moving forward: https://github.com/OpenMW/android-port * Created master branch, this is the main development branch. * This branch is now protected, no force-push. * Added xyzz as admin, but should still ask for code-review. :) Todo: * To be able to use the new code, there are two PRs open for OpenM...
by psi29a
16 Jan 2018, 09:27
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 33
Views: 1429

Re: OpenMW on android flipped textures

We know, you don't have to keep repeating it. :)

Cheers and thank you for all your help through the years.
by psi29a
16 Jan 2018, 07:55
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 33
Views: 1429

Re: OpenMW on android flipped textures

We're fine with the lawyers so long as we color inside the lines. :)

imgurl is safe for hosting photos of morrowind on android, so long as we are not hosting them and showing them, we'll be OK.

If you want to post photos and have them hosted by us, then use the example suite :D
by psi29a
15 Jan 2018, 21:55
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 33
Views: 1429

Re: OpenMW on android flipped textures

This has interesting implications for RPi as well and other armel/armhf where we wanted to use -lgl but instead got forced into -lglesv1 because that was what Qt4/5 was compiled against on Debian and Ubuntu. Is it possible that your fork could be generic enough to work on armel/armhf and not just an...