Search found 3329 matches

by psi29a
21 Sep 2017, 09:07
Forum: Development
Topic: [patch] new fog shader
Replies: 82
Views: 22766

Re: [patch] new fog shader

Is this something we can include in/ship with OpenMW?
by psi29a
20 Sep 2017, 17:51
Forum: News
Topic: News of great things to come
Replies: 12
Views: 1133

Re: News of great things to come

Welcome aboard. Be sure to read up on the developer checklist. :) No, MW is too generic. For example, my business is called MindWerks (MW), so the barrier to entry in claiming trademark is incredibly high. OpenMW isn't OpenMorrowind, which would be legally risky. Besides, if you use OpenMW as an eng...
by psi29a
20 Sep 2017, 09:07
Forum: Development
Topic: Shadows
Replies: 42
Views: 2656

Re: Shadows

This is great news! How can others help you?
by psi29a
19 Sep 2017, 15:36
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 527

Re: Generic nif engine importer for openmw

I would love (and prefer) to see OpenGEX, glTF 2.0 and collada support be included.

That doesn't help OpenMW being used to play Oblivion or Skyrim however. If people want to spend their time implementing/extending our NIF format, I say go ahead. It's a neat technical challenge.
by psi29a
19 Sep 2017, 11:33
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 527

Re: Generic nif engine importer for openmw

Unfortunately, Bethesda has stated they don't want assets ported between games which makes any specific support of Oblivion or Skyrim on our part risky (whereas supporting 'any' NIF file would be less risky, but too much work with no endgoal). I've discussed this at length in another thread, but th...
by psi29a
19 Sep 2017, 11:19
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 527

Re: Generic nif engine importer for openmw

How do you (Zini) feel about adding support for new NIF additions? Wouldn't this help modders in the long run who are used to working with tools for Oblivion, Skyrim/SE, Fallout3/NV/4? We're moving beyond Morrowind and allowing end users to create their own game, so I wondering how you felt about it...
by psi29a
19 Sep 2017, 10:09
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 527

Re: Generic nif engine importer for openmw

Is this parser like Blender .nif exporter or something else? It's a seperate beast, pyffi (that also uses nif.xml) is used by the blender import_export plugin. The niflib is not used by the blender plugin. There was some talk about using python bindings on niflib, which would be interesting in term...
by psi29a
19 Sep 2017, 08:31
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 527

Re: Generic nif engine importer for openmw

The code, at least from pyffi and the python blender plugin is really convoluted. That being said, that is just the python side of things. The c library on the other hand is pretty nice and the end-result (NifSkope) is great. I ported it to Linux and make use of it quit a bit. :) https://github.com/...
by psi29a
19 Sep 2017, 06:24
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 527

Re: Generic nif engine importer for openmw

I'm a member of the niftool effort. OpenMW chose to focus purely on Morrowind at the time (years ago) which simplified things for the project. Correct me if I'm wrong Zini... It might be worth considering going forward to look more into what was done. Be warned though, Niftool development is 'slow'....
by psi29a
19 Sep 2017, 06:20
Forum: Development
Topic: Help with SSAO shader.
Replies: 5
Views: 270

Re: Help with SSAO shader.

I think it has more to do with Scrawl's lack of time than it being a dead project. I could be wrong of course, the discussion about it elsewhere on the forum and no one has really stepped up until now. ;)

If you decide to work on and improve it, then it isn't dead is it? 8-)