Search found 3827 matches

by psi29a
17 Jul 2018, 12:38
Forum: Support
Topic: Openmw segfaults on tinkerboard
Replies: 3
Views: 61

Re: Openmw segfaults on tinkerboard

OpenMW still has issues with OSG 3.6, but this I believe is a regression in 3.6 that is fixed in (soon?) 3.6.1, other devs, correct me if I'm wrong. OpenMW works with OSG 3.4, when we make releases.. it's with that version. If you would like to help improve support for gl4es, please do. However ther...
by psi29a
17 Jul 2018, 11:20
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 208
Views: 27806

Re: OpenMW 0.44.0

You can still do that I thought, launch from command prompt option? Normal applications don't open a command prompt by default.
by psi29a
17 Jul 2018, 10:22
Forum: Support
Topic: OpenMW crashes when recording using OBS game capture
Replies: 8
Views: 111

Re: OpenMW crashes when recording using OBS game capture

Can you test 0.42, 0.43 and 0.44 to help pin point in what release (time slice) to look?
by psi29a
17 Jul 2018, 09:34
Forum: Support
Topic: Textures for fire (torches, fireplace, etc.) look very rudimentery
Replies: 4
Views: 134

Re: Textures for fire (torches, fireplace, etc.) look very rudimentery

Looks like something driver related? Alpha transparency not being applied properly?
by psi29a
17 Jul 2018, 09:32
Forum: Support
Topic: OpenMW crashes when recording using OBS game capture
Replies: 8
Views: 111

Re: OpenMW crashes when recording using OBS game capture

On Linux, I use Kazam and it works.

What is your platform?
by psi29a
14 Jul 2018, 08:04
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 24
Views: 1267

Re: Water shaders, OpenMW vs MGEXE

CMAugust wrote:
14 Jul 2018, 02:12
Very interesting. Is this of more than just casual interest to OpenMW?
How do you mean? Anything that helps improve OpenMW is appreciated. ;)
by psi29a
13 Jul 2018, 14:34
Forum: General discussion
Topic: Shader License
Replies: 9
Views: 513

Re: Shader License

I have the ability to edit the FAQ. What do we want it to say? How does this sound? Unless otherwise indicated, all OpenMW code is covered under the GPLv3. I assume that shaders is covered under code as well. As for assets, such as icons/images... I'm not so sure. Can they be covered under the GPLv...
by psi29a
13 Jul 2018, 14:13
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 24
Views: 1267

Re: Water shaders, OpenMW vs MGEXE

If we can replace the water plain with an undulating mesh... that could go a long way to improving our water. Quick.. someone file an issue on GitLab! :D
by psi29a
12 Jul 2018, 21:15
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 24
Views: 1267

Re: Water shaders, OpenMW vs MGEXE

MiroslavXO wrote:
12 Jul 2018, 18:10
I really dislike normal map for OpenMW version, waves look better in MGEXE.
Help us make it better. :)
by psi29a
12 Jul 2018, 21:12
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 208
Views: 27806

Re: OpenMW 0.44.0

Getting reports that our generic builds do not have the required libs to run:
viewtopic.php?f=8&t=5283&p=56644#p56633

k1ll: can you chime in please?