Search found 3822 matches

by psi29a
14 Jul 2018, 08:04
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 21
Views: 1056

Re: Water shaders, OpenMW vs MGEXE

CMAugust wrote:
14 Jul 2018, 02:12
Very interesting. Is this of more than just casual interest to OpenMW?
How do you mean? Anything that helps improve OpenMW is appreciated. ;)
by psi29a
13 Jul 2018, 14:34
Forum: General discussion
Topic: Shader License
Replies: 9
Views: 491

Re: Shader License

I have the ability to edit the FAQ. What do we want it to say? How does this sound? Unless otherwise indicated, all OpenMW code is covered under the GPLv3. I assume that shaders is covered under code as well. As for assets, such as icons/images... I'm not so sure. Can they be covered under the GPLv...
by psi29a
13 Jul 2018, 14:13
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 21
Views: 1056

Re: Water shaders, OpenMW vs MGEXE

If we can replace the water plain with an undulating mesh... that could go a long way to improving our water. Quick.. someone file an issue on GitLab! :D
by psi29a
12 Jul 2018, 21:15
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 21
Views: 1056

Re: Water shaders, OpenMW vs MGEXE

MiroslavXO wrote:
12 Jul 2018, 18:10
I really dislike normal map for OpenMW version, waves look better in MGEXE.
Help us make it better. :)
by psi29a
12 Jul 2018, 21:12
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 202
Views: 27160

Re: OpenMW 0.44.0

Getting reports that our generic builds do not have the required libs to run:
viewtopic.php?f=8&t=5283&p=56644#p56633

k1ll: can you chime in please?
by psi29a
12 Jul 2018, 21:11
Forum: Support
Topic: Textures and collision not loading
Replies: 13
Views: 383

Re: Textures and collision not loading

Does these RC builds work for you? https://redfortune.de/openmw/rc/openmw-0.44.0-LinuxRC1.tar.gz https://redfortune.de/openmw/rc/openmw-0.44.0-Linux-64BitRC1.tar.gz If they also have missing deps, then k1ll (our generic package builder) should includes these. As for the libs, you need to add them to...
by psi29a
12 Jul 2018, 21:07
Forum: Content Development Section
Topic: Openmwcs-merge
Replies: 20
Views: 1998

Re: Openmwcs-merge

Zini wrote:
12 Jul 2018, 20:02
especially since you lose the ability to aromatically detect conflicts.
The smell test? I'm curious...
by psi29a
12 Jul 2018, 20:59
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6492

Re: The Future of OpenMW Scripting

Just had an interesting conversation and thought I'd share a bit here about MWSE compatibility. So instead of extending oldscript to support mwse, in effect creating oldscript+ which we don't want to do, we just freeze oldscript. No more development on that front. We build out newscript. Then we see...
by psi29a
12 Jul 2018, 14:32
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 21
Views: 1056

Re: Water shaders, OpenMW vs MGEXE

Nice work! I also noticed something where water can look 'wavey' when it gets close to the shore... pulling back and coming ashore. I'm assuming this is a trick of the shader where parts goes invisible when coming into contact with a low-grade sloop. Maybe I got that wrong and there is in fact 'volu...
by psi29a
12 Jul 2018, 12:25
Forum: Support
Topic: Textures and collision not loading
Replies: 13
Views: 383

Re: Textures and collision not loading

Why not use the generic build? It has all the dependencies required to run, no need to install anything on the host system. https://github.com/OpenMW/openmw/releases openmw-0.43.0-Linux-64Bit.tar.gz openmw-0.43.0-Linux.tar.gz Seriously... we're not going to put much effort into making OpenMW work wi...