Search found 3552 matches

by psi29a
20 Apr 2018, 08:00
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4473

Re: XL Engine source code release!

If it is, it isn't evident... that film was made in 2013, the code dump was from 2011.
by psi29a
19 Apr 2018, 20:55
Forum: General discussion
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 42
Views: 8625

Re: OpenGEX as .Nif alternative for OpenMW

HeadClot wrote:
19 Apr 2018, 20:03
I say we go with GLTF 2.0 as it is quickly being adopted as an industry standard.
Citation needed.
by psi29a
16 Apr 2018, 20:15
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8378

Re: OpenMW 0.44.0

Great work! :) Way to get their attention. :P
by psi29a
15 Apr 2018, 17:22
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 7
Views: 357

Re: Free-licensed game in OpenMW engine?

The Template project I started, sub-project from the Example-Suite is CC-BY 4.0

https://bugs.openmw.org/projects/examplesuite/files

That being said, there are lots of other resources out there that are CC0.
by psi29a
15 Apr 2018, 00:01
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 7
Views: 357

Re: Free-licensed game in OpenMW engine?

Be sure to talk with Destined about this, as he is heading up the Example-Suite and Template projects. A lot of time and effort has been put into that people can use those as a springboard to making their own game. Don't forget the time and effort put into tracking down the authors of various mods w...
by psi29a
13 Apr 2018, 23:24
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4473

Re: XL Engine source code release!

GLEW helps on Windows, where even standard versions need to be loaded through extensions (because MS hasn't updated opengl32.dll in years, so basically all functions need to be retrieved from the ICD). It automatically handles loading extensions for us, which will be useful with future work on the ...
by psi29a
13 Apr 2018, 13:49
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4473

Re: XL Engine source code release!

Be sure to do a pull, Chris/Kcat managed to get some textures/objects rendering, but not 100% correctly... the ground and skybox are still funky black/white.

I wish you luck! :)

Can we get rid of GLEW? Can't we just use GLext to test for OpenGL 2.1?
by psi29a
13 Apr 2018, 10:55
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4473

Re: XL Engine source code release!

https://travis-ci.org/Mindwerks/XLEngine/jobs/366028831

It finally compiles on MacOS: please test!

Status Update: We hit the big three now, Linux, MacOS and Windows.
by psi29a
12 Apr 2018, 19:38
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4473

Re: XL Engine source code release!

You need to copy the contents of resources/ into your build directory...

so for example build/DarkXL/UI_Title.as

Take a look at the README.md file, there is a configuration file too for setting resolution and etc.