Search found 4983 matches
- 28 Mar 2024, 12:13
- Forum: Feature Requests and Suggestions
- Topic: Could OpenMW be ported to the OG xbox?
- Replies: 2
- Views: 55
Re: Could OpenMW be ported to the OG xbox?
It's not in our mission statement, but someone(s) is free to fork the project (like with Android) and port it xbox.
- 01 Mar 2024, 13:01
- Forum: General Modding
- Topic: Mod debugging
- Replies: 1
- Views: 362
Re: Mod debugging
Press F3 a few times to get information.
There are also env variables you can use to output this data so you can measure over time.
There are also env variables you can use to output this data so you can measure over time.
- 19 Feb 2024, 14:54
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 986087
- 12 Feb 2024, 13:55
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 986087
Re: OpenMW Nightly builds
Yes you should.
However... don't we have nightly generic builds?
We're trying to see about flatpaks, nightly flatpaks...
However... don't we have nightly generic builds?
We're trying to see about flatpaks, nightly flatpaks...
- 08 Feb 2024, 15:01
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 964
Re: [Far future idea] Lua Based Parsing Scripts
We've already discussed this in another thread, the answer from the OpenMW project as a whole, is no.
We will not officially support other games file formats.
Our focus is purely BSA/NIF.
We will not officially support other games file formats.
Our focus is purely BSA/NIF.
- 06 Feb 2024, 12:15
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 964
Re: [Far future idea] Lua Based Parsing Scripts
What kind of files?
- 16 Jan 2024, 12:01
- Forum: Support
- Topic: Fatal error when starting OpenMW 0.48
- Replies: 6
- Views: 1006
Re: Fatal error when starting OpenMW 0.48
Any additional info, like from log files?
- 08 Jan 2024, 12:08
- Forum: Support
- Topic: Low FPS in towns on macOS/Apple silicon
- Replies: 3
- Views: 818
Re: Low FPS in towns on macOS/Apple silicon
Not sure if it helps, but I currently play with low-resolution water shader and shadow as those are the largest hits for me.
- 08 Jan 2024, 12:05
- Forum: Organisation and Planning
- Topic: DLSS3
- Replies: 3
- Views: 1621
Re: DLSS3
OpenMW can be forked to add support for DLSS, but we are not allowed by terms of licenses (both GPL and Nvidia's) to ship them together. That is not to say that OpenMW can't support it by way of leaving the 'door open' and the user providing the the binary/library. It would fall into the same way th...
- 03 Jan 2024, 15:45
- Forum: Support
- Topic: Low FPS in towns on macOS/Apple silicon
- Replies: 3
- Views: 818
Re: Low FPS in towns on macOS/Apple silicon
Any examples (which towns)? Do you have Object Paging and Active Grid enabled? (both should be on for added performance). Morrowind's assets are pretty crappy really hamper the draw call, enabling the above allows some special sauce to help optimise this. Keep in mind that OpenMW uses OpenGL which i...