Search found 3838 matches

by psi29a
22 Jul 2018, 08:18
Forum: Development
Topic: Beginners' questions: Understanding OpenMW/OpenCS code
Replies: 27
Views: 1995

Re: Beginners' questions: Understanding OpenMW/OpenCS code

Justed updated master

Please download the latest and try again please. :)
by psi29a
22 Jul 2018, 00:17
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 25
Views: 745

Re: Is there a better way to document mod compatibility?

Is there support for tagging, as in assigning tags to a mod?
by psi29a
21 Jul 2018, 16:02
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 36
Views: 2131

Re: Water shaders, OpenMW vs MGEXE

You mean this... https://github.com/kbale/osgocean http://forum.openscenegraph.org/viewforum.php?f=15 looks like it worked with 3.2... last updated in 2017. http://sundog-soft.com/2014/09/comparing-triton-waveworks-osgocean-hydrax/ Anyway, we have resources. ;) Foam trail written in GLSL Shader for ...
by psi29a
21 Jul 2018, 07:20
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 25
Views: 745

Re: Is there a better way to document mod compatibility?

We don't host, it's not on our infra. If they would like to work together with us, then that's fine. :)
by psi29a
20 Jul 2018, 15:00
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 25
Views: 745

Re: Is there a better way to document mod compatibility?

Lol, ok, I’ll go ahead and send them a message. Also, guessing you’re joking, but shouldn’t we stay away from officially endorsing anything mod related? How do you mean? They are doing this independently from us, hense it being unofficial. The moment that we begin coordinating with them, then they'...
by psi29a
20 Jul 2018, 11:14
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 57
Views: 4866

Re: Post 1.0 Plans

How do we handle multiple OpenMW instances on a machine?

Should there be only one that plays multiple 'games'.

and/or

Should we have multiple instances of OpenMW (branched forks, either because of version or because of feature), such as a standalone version of OpenMW to play one specific 'game'?
by psi29a
20 Jul 2018, 10:42
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 221
Views: 29340

Re: OpenMW 0.44.0

Nice job! :)
by psi29a
20 Jul 2018, 10:05
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 25
Views: 745

Re: Is there a better way to document mod compatibility?

Perhaps we can reach out... and help make their 'unofficial' -> 'official' ;)
by psi29a
20 Jul 2018, 09:11
Forum: Documentation
Topic: Images
Replies: 12
Views: 416

Re: Images

Until someone has a better idea, I'll just create a git repo on GL. Update images or add/remove images... just standard git. :) https://gitlab.com/OpenMW/openmw-docs For now it can be the container for anything binary we wish to present in the docs... including example assets. Maybe in the future we...
by psi29a
19 Jul 2018, 07:44
Forum: Support
Topic: [SOLVED] OpenMW crashes when recording using OBS game capture
Replies: 11
Views: 238

Re: OpenMW crashes when recording using OBS game capture

Great news! :D

Can you modify your first post heading to add [Solved] so that people know it was solved?