Search found 3434 matches

by psi29a
16 Jan 2018, 14:45
Forum: Support
Topic: .tga files support
Replies: 3
Views: 47

Re: .tga files support

Or use the PR to make a patch that arch can use and ask them to include it. :)

OR

Use our generic linux build.
by psi29a
16 Jan 2018, 14:23
Forum: Support
Topic: .tga files support
Replies: 3
Views: 47

Re: .tga files support

This was fixed in our forked version of OSG: https://github.com/OpenMW/osg/pull/6

If you are using an arch's official version, then you'll likely not have the fix. Can you look through the sources to verify?
by psi29a
16 Jan 2018, 10:28
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 18
Views: 736

Re: OpenMW on android flipped textures

Moving forward: https://github.com/OpenMW/android-port * Created master branch, this is the main development branch. * This branch is now protected, no force-push. * Added xyzz as admin, but should still ask for code-review. :) Todo: * To be able to use the new code, there are two PRs open for OpenM...
by psi29a
16 Jan 2018, 09:27
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 18
Views: 736

Re: OpenMW on android flipped textures

We know, you don't have to keep repeating it. :)

Cheers and thank you for all your help through the years.
by psi29a
16 Jan 2018, 07:55
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 18
Views: 736

Re: OpenMW on android flipped textures

We're fine with the lawyers so long as we color inside the lines. :)

imgurl is safe for hosting photos of morrowind on android, so long as we are not hosting them and showing them, we'll be OK.

If you want to post photos and have them hosted by us, then use the example suite :D
by psi29a
15 Jan 2018, 21:55
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 18
Views: 736

Re: OpenMW on android flipped textures

This has interesting implications for RPi as well and other armel/armhf where we wanted to use -lgl but instead got forced into -lglesv1 because that was what Qt4/5 was compiled against on Debian and Ubuntu. Is it possible that your fork could be generic enough to work on armel/armhf and not just an...
by psi29a
15 Jan 2018, 07:34
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 18
Views: 736

Re: OpenMW on android flipped textures

First things first, OpenMW, agreed not to show any images of Morrowind running on Android. So I'm going to edit your post to remove the image instead of showing it. Please use a 3rd party image hosting service and just place a link instead of showing the image. :) Where is your branch on github so p...
by psi29a
08 Jan 2018, 15:56
Forum: Support
Topic: QtCreator fails to detect non-OpenMW headers
Replies: 3
Views: 288

Re: QtCreator fails to detect non-OpenMW headers

What was done to resolve the issue?
by psi29a
01 Jan 2018, 16:41
Forum: Development
Topic: Do we support libbullet 2.83?
Replies: 3
Views: 530

Re: Do we support libbullet 2.83?

OK, then there will be no OpenMW build for Stretch (latest Debian Stable). I'll fix the release. :)
by psi29a
01 Jan 2018, 16:41
Forum: General discussion
Topic: 2018
Replies: 18
Views: 3157

Re: 2018

8-)

You heard it here first!