Nothing preventing you from making a Ironman Morrowind Mod? Don't let your dreams be dreams.niconosave wrote: ↑08 Apr 2024, 23:55 if that's reason enough not to implement something, then why does the openmw API have method for deleting save games? just delete them yourself manually!
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- 09 Apr 2024, 12:37
- Forum: Feature Requests and Suggestions
- Topic: Ironman/Permadeath save system
- Replies: 4
- Views: 229
Re: Ironman/Permadeath save system
- 29 Mar 2024, 12:25
- Forum: Feature Requests and Suggestions
- Topic: Could OpenMW be ported to the OG xbox?
- Replies: 4
- Views: 326
Re: Could OpenMW be ported to the OG xbox?
Sure, it just takes time and someone wanting to do it.Finisher4877 wrote: ↑29 Mar 2024, 01:15 I'm obviously not a software engineer. Just wondered if it could be done.
Just remember, OpenMW is a modern game engine reimplantation; xbox is not modern.
- 28 Mar 2024, 12:13
- Forum: Feature Requests and Suggestions
- Topic: Could OpenMW be ported to the OG xbox?
- Replies: 4
- Views: 326
Re: Could OpenMW be ported to the OG xbox?
It's not in our mission statement, but someone(s) is free to fork the project (like with Android) and port it xbox.
- 01 Mar 2024, 13:01
- Forum: General Modding
- Topic: Mod debugging
- Replies: 1
- Views: 453
Re: Mod debugging
Press F3 a few times to get information.
There are also env variables you can use to output this data so you can measure over time.
There are also env variables you can use to output this data so you can measure over time.
- 19 Feb 2024, 14:54
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 988238
- 12 Feb 2024, 13:55
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 988238
Re: OpenMW Nightly builds
Yes you should.
However... don't we have nightly generic builds?
We're trying to see about flatpaks, nightly flatpaks...
However... don't we have nightly generic builds?
We're trying to see about flatpaks, nightly flatpaks...
- 08 Feb 2024, 15:01
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 1019
Re: [Far future idea] Lua Based Parsing Scripts
We've already discussed this in another thread, the answer from the OpenMW project as a whole, is no.
We will not officially support other games file formats.
Our focus is purely BSA/NIF.
We will not officially support other games file formats.
Our focus is purely BSA/NIF.
- 06 Feb 2024, 12:15
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 1019
Re: [Far future idea] Lua Based Parsing Scripts
What kind of files?
- 16 Jan 2024, 12:01
- Forum: Support
- Topic: Fatal error when starting OpenMW 0.48
- Replies: 6
- Views: 1107
Re: Fatal error when starting OpenMW 0.48
Any additional info, like from log files?
- 08 Jan 2024, 12:08
- Forum: Support
- Topic: Low FPS in towns on macOS/Apple silicon
- Replies: 3
- Views: 858
Re: Low FPS in towns on macOS/Apple silicon
Not sure if it helps, but I currently play with low-resolution water shader and shadow as those are the largest hits for me.