Search found 4313 matches

by psi29a
23 Oct 2019, 11:19
Forum: Off Topic
Topic: Battletech
Replies: 2
Views: 93

Re: Battletech

I've been a Mechwarrior fan since the late 90s. I played MW2, MW2:GBL, MW2:Ms, MW3 (religiously), MW4, and MW4:BK.
You and I both man... I would love to be in a real mech simulator...
I have the sound tracks too
by psi29a
21 Oct 2019, 09:14
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 15
Views: 600

Re: Change to stl::filesystem from Boost::filesystem

I have a WIP branch... updates appveyor to drop msvc 2015, adds msvc 2019 (2017 and 2019), linux drops gcc-5 and we use std::filesytem instead of std::experimental:filesystem in bsatool. Just bsatool for now, easy/small to test as my other MR is full of merge conflicts. I don't want to come back to ...
by psi29a
18 Oct 2019, 10:45
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 15
Views: 600

Re: Change to stl::filesystem from Boost::filesystem

So OpenMW would have to two support two renderes?
by psi29a
17 Oct 2019, 15:50
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 15
Views: 600

Re: Change to stl::filesystem from Boost::filesystem

At this rate... VSG will be ready before OpenMW gets to 1.0 :/
by psi29a
17 Oct 2019, 08:46
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 15
Views: 600

Re: Change to stl::filesystem from Boost::filesystem

Is there already a PR for OSG to switch it up to C++11 ?
by psi29a
16 Oct 2019, 13:27
Forum: Other Forks and Ports
Topic: Install on Raspberry Pi 3
Replies: 1
Views: 74

Re: Install on Raspberry Pi 3

Have a look around for other Raspberry Pi threads... same as RPi2. You'll need to compile a few things yourself since Raspbian defaults to OpenGLES for Qt and OSG while OpenMW uses Desktop OpenGL.
by psi29a
15 Oct 2019, 13:44
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 15
Views: 600

Re: Change to stl::filesystem from Boost::filesystem

I've have a 3 year old branch that does this... what is holding us up? MacOS... XCode... they are just not there yet. https://github.com/OpenMW/openmw/pull/1526 MSVC and GCC are there... LLVM as well, but not the version that Mac uses. We're still on C++11. There are good reasons why we'd want to sw...
by psi29a
07 Oct 2019, 08:41
Forum: Off Topic
Topic: OpenTESArena 0.10.0 Released!
Replies: 4
Views: 516

Re: OpenTESArena 0.10.0 Released!

Great work! 8-)
by psi29a
16 Sep 2019, 08:28
Forum: Support
Topic: [Solved] Installing on a Pi4?
Replies: 27
Views: 2085

Re: [Solved] Installing on a Pi4?

excellent! :D
by psi29a
13 Sep 2019, 11:47
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 1271

Re: PBR in OpenMW on reddit

It looks to be a pet project that is doing multiple things at once: * modifying OSG to support PBR (stated in their twitter) * using a neural network to 'guess' about how to handle the default vanilla textures on-the-fly. So it looks like the vanilla textures are first processed to create the necess...