Search found 4170 matches

by psi29a
23 Jan 2019, 21:18
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 57
Views: 16115

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Perhaps the original behaviour didn't play-test right in Oblivion. That doesn't mean it is a bug, just different behaviour.
by psi29a
23 Jan 2019, 21:14
Forum: Organisation and Planning
Topic: Oblivion Support in OpenMW: Organisation and Planning
Replies: 8
Views: 224

Re: Oblivion Support in OpenMW: Organisation and Planning

That's wonderful to hear. :) I modified the topic title to read: Oblivion Support in OpenMW: Organisation and Planning This could be a great place to do exactly that. If you're interested in extending OpenMW's NIF support to load in later versions of the format (Oblivion, Skyrim, Fallout3, NV, Fallo...
by psi29a
23 Jan 2019, 10:58
Forum: Support
Topic: Physics Limiter Sometimes Not Working? (v0.44)
Replies: 4
Views: 140

Re: Physics Limiter Sometimes Not Working? (v0.44)

discordianisms wrote:
23 Jan 2019, 01:36
But I see what you mean. I guess I'll have to just deal with it until the navmesh update bug is fixed?
What bug do you mean? Do you have a link to the issues you are referring to? If there is no issue being tracked, we can't act on it.
by psi29a
23 Jan 2019, 10:48
Forum: Organisation and Planning
Topic: Oblivion Support in OpenMW: Organisation and Planning
Replies: 8
Views: 224

Re: OpenOB Organisation and Planning

OpenMW has a lot of long term goals, in the following priority: * OpenMW 1.0 == Morrowind support * OpenM-CS 1.0 == A bare-bones toolkit way to make OpenMW compatible games and mods * OpenMW-MP == merging the long running TES3MP fork into OpenMW for multiplayer-support * Post-1.0 dehardcoding * Supp...
by psi29a
21 Jan 2019, 12:11
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 67
Views: 3779

Re: OpenNuka

Reviewed and merged. :)
by psi29a
19 Jan 2019, 21:47
Forum: General Development
Topic: Dehardcode weapon types behaviour
Replies: 8
Views: 815

Re: Dehardcode weapon types behaviour

Looks like it is reality... Zini is still on holiday. I'll try to get in contact with him.
by psi29a
18 Jan 2019, 10:03
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 8609

Re: Hey let's switch away from bullet to anything else (discussion)

OK. Just to be clear, we don't want Morrowind's use-case to be the only motivating factor here. Keep in mind the possibility of extending your work (perhaps by those after you) to add that back for Oblivion and beyond. It would be a pity to throw the baby out with the bath-water when we eventually g...
by psi29a
17 Jan 2019, 21:51
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 8609

Re: Hey let's switch away from bullet to anything else (discussion)

OpenMW is focused on Morrowind now, but OpenMW will eventually support other netinverse/gamebryo games. That is the long term goal of the project, not an eventual fork.
by psi29a
17 Jan 2019, 14:50
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 8609

Re: Hey let's switch away from bullet to anything else (discussion)

Will this not be the case eventually with Oblivion and onward? (ragdoll/havok)