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I would really like to use OpenMW/CS to create a Roman outpost... I visited Xanten Germany in 2017 and was blown away. I took photos of everything I could. It was one of the northern most Roman outposts in Germania. At it's hight, it was populated with 10 to 15 thousand former legionaries around 70~...
Could the stutter have to do with object paging / active grid eating into your CPU to merge objects? You can try turning those off. Another possibility for the stuttering might be to the recast navigation running in the background? To turn off the recast navigation (navmesh generation): [Navigator] ...
Hmm... another question, are you using our fps limiter? We recently (as in yesterday) just changed how we deal with that. Are you using anything else? vsync or gsync? It's fine, you can have as many 'versions' as you want, as they are just different binaries all using the same data files and config ...
- 22 Feb 2021, 10:59
- Forum: Feature Requests and Suggestions
- Topic: Unlimited Light Sources with Clustered Forward Shading
- Replies: 38
- Views: 12952
You are a hero good sir.
- 21 Feb 2021, 18:59
- Forum: Organisation and Planning
- Topic: OpenMW Daily Build PPA
- Replies: 46
- Views: 23944
This is normal and with ALL builds. You really only need 1 thread anyway, having 2 isn't going to give you anything better just pushing it to 1. Most distros only have single-threaded bullet anyway. I'm working with downstream to see about a multi-threaded bullet, but that'll take awhile. Oh... dail...