Search found 3332 matches

by psi29a
22 Sep 2017, 13:55
Forum: Development
Topic: Shadows
Replies: 58
Views: 3133

Re: Shadows

It is a professional mailing list that is the heart of the matter. Whatever, we either deal with it or leave it alone. Their ball.

Let's face it, we're just a bunch of hobbyist here... at least until someone starts making money off OpenMW as an engine at least. ;)
by psi29a
22 Sep 2017, 08:42
Forum: Development
Topic: Shadows
Replies: 58
Views: 3133

Re: Shadows

Replied: http://forum.openscenegraph.org/viewtopic.php?p=72036 It appears there is a bridge between the forums and the mailing list: http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org He replies to the ML and it is strict there. Was the original question asked on the ML or on ...
by psi29a
22 Sep 2017, 06:46
Forum: Development
Topic: Shadows
Replies: 58
Views: 3133

Re: Shadows

I would never support anything with a lead like that, and would actively go out of my way to avoid using his product. I suppose it's a good thing I lost interest in software development, haha. I'll just let y'all deal with him, and I'll keep reaping the benefits. :lol: Keep in mind that these peopl...
by psi29a
21 Sep 2017, 09:07
Forum: Development
Topic: [patch] new fog shader
Replies: 82
Views: 22846

Re: [patch] new fog shader

Is this something we can include in/ship with OpenMW?
by psi29a
20 Sep 2017, 17:51
Forum: News
Topic: News of great things to come
Replies: 13
Views: 1251

Re: News of great things to come

Welcome aboard. Be sure to read up on the developer checklist. :) No, MW is too generic. For example, my business is called MindWerks (MW), so the barrier to entry in claiming trademark is incredibly high. OpenMW isn't OpenMorrowind, which would be legally risky. Besides, if you use OpenMW as an eng...
by psi29a
20 Sep 2017, 09:07
Forum: Development
Topic: Shadows
Replies: 58
Views: 3133

Re: Shadows

This is great news! How can others help you?
by psi29a
19 Sep 2017, 15:36
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 566

Re: Generic nif engine importer for openmw

I would love (and prefer) to see OpenGEX, glTF 2.0 and collada support be included.

That doesn't help OpenMW being used to play Oblivion or Skyrim however. If people want to spend their time implementing/extending our NIF format, I say go ahead. It's a neat technical challenge.
by psi29a
19 Sep 2017, 11:33
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 566

Re: Generic nif engine importer for openmw

Unfortunately, Bethesda has stated they don't want assets ported between games which makes any specific support of Oblivion or Skyrim on our part risky (whereas supporting 'any' NIF file would be less risky, but too much work with no endgoal). I've discussed this at length in another thread, but th...
by psi29a
19 Sep 2017, 11:19
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 566

Re: Generic nif engine importer for openmw

How do you (Zini) feel about adding support for new NIF additions? Wouldn't this help modders in the long run who are used to working with tools for Oblivion, Skyrim/SE, Fallout3/NV/4? We're moving beyond Morrowind and allowing end users to create their own game, so I wondering how you felt about it...
by psi29a
19 Sep 2017, 10:09
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 566

Re: Generic nif engine importer for openmw

Is this parser like Blender .nif exporter or something else? It's a seperate beast, pyffi (that also uses nif.xml) is used by the blender import_export plugin. The niflib is not used by the blender plugin. There was some talk about using python bindings on niflib, which would be interesting in term...