Search found 230 matches

by Tinker
16 Jun 2019, 14:14
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 45
Views: 18949

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Decided to give this mod another go, after a couple of openmw updates and an update to the mod I hoped it would work out the box. It does not. As well as a single integer update to a skill displaying in e format it seems to make random changes to stats. I started a new character using the alt start ...
by Tinker
17 Jun 2015, 16:15
Forum: General Development
Topic: Multiplayer Development
Replies: 41
Views: 10128

Re: Multiplayer Development

My opinion was just my opinion, nothing more. I do not mind if other people want multiplayer, so long as I do not have to use it. My only concerns are code bloat for a feature I do not want and the possibility that introducing multiplayer could break some of the single player game and lead to two pr...
by Tinker
16 Jun 2015, 21:32
Forum: General Development
Topic: Multiplayer Development
Replies: 41
Views: 10128

Re: Multiplayer Development

Personally the last thing I ever want is multiplayer OpenMW, if ever comes to be I hope you fork OpenMW into a a multiplayer version and go off into a place I cannot see you. I am curious, why would you not want multiplayer added to OpenMW? To start with MW was designed as a single player game, it ...
by Tinker
16 Jun 2015, 19:42
Forum: General Development
Topic: Multiplayer Development
Replies: 41
Views: 10128

Re: Multiplayer Development

Personally the last thing I ever want is multiplayer OpenMW, if ever comes to be I hope you fork OpenMW into a a multiplayer version and go off into a place I cannot see you.
by Tinker
14 Jun 2015, 09:00
Forum: Organisation and Planning
Topic: OpenMW 0.36.0
Replies: 123
Views: 34170

Re: OpenMW 0.36.0

I never really made headway on a video for this release. If I can get some explanation for the below items, I can give it another shot. I am not able to actively keep up with development, so figuring out and demonstrating the OpenCS stuff is very difficult. Task #2516: Editor: Change References / R...
by Tinker
11 Jun 2015, 08:45
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 32861

Re: OpenSceneGraph port now playable

It does no harm to have them on the tracker with cross links to forum threads if needed, worst that will happen is they will be closed or merged with other bugs, best is they are more visible there and will get fixed.
by Tinker
01 Jun 2015, 15:44
Forum: Off Topic
Topic: Mod: Levelling Just Happens
Replies: 90
Views: 19192

Re: Mod: Levelling Just Happens

I have been following this thread for some, there are some interesting viewpoints, the biggest problem I have is it is somewhat of a spoiler for those who have not played the main quest. I first started with MW the month it came out. I had played P&P rpg's for years and several crpg's but was disill...
by Tinker
11 May 2015, 08:34
Forum: General
Topic: Altmer can't use (some) stairs
Replies: 5
Views: 1960

Re: Altmer can't use (some) stairs

There is a known bug with widows glow mod changing the meshes of some windows and causing similar problems though usually for all players.
by Tinker
10 May 2015, 14:38
Forum: General
Topic: Altmer can't use (some) stairs
Replies: 5
Views: 1960

Re: Altmer can't use (some) stairs

A known problem, see https://bugs.openmw.org/issues/2116, perhaps you could add some info that would help track it down.
by Tinker
10 May 2015, 09:07
Forum: Off Topic
Topic: followers stuck in areas I got them in
Replies: 16
Views: 4625

Re: followers stuck in areas I got them in

Presumably these are from a mod? A quick test is to load the mod in OpenMW-CS and from the file menu click Verify. You will get a list of errors found in Morrowind and the mod, you will be looking for scripts marked as errors particularly involved with AIFollow, or something similar, for the mercena...