Welcome to the editor video for OpenMW version 0.42! Much to my regret, the current release only features a handful of changes regarding OpenMW-CS. Hell, progress has been so slow that even your humble release video creator gathered his limited coding skills to maintain a minimum of editor development. Although the situation seems to be improving now, we are in desperate need of experienced developers who are willing to become acquainted with our code structure and tackle the more complex remaining features of OpenMW-CS. If you are watching this video and have some skill in C++, feel free to join our project and help us finish basic work on the editor. This and the few missing features on the engine's side are the main reason why OpenMW hasn't reached version 1.0 yet. With that said, let's have a look at what's new. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- OpenMW-CS allows you to run a verifier which scans all data for errors and lists the results in a dedicated sub view. You may sort and filter that table like every other table in our editor. However, sorting the records according to their type was previously broken in OpenMW-CS. This has been fixed in the current release. An ID is the unique descriptor of a record. Some of them also follow a certain pattern. E.g., Body Part records use the suffix ".1st" to tell the engine that they are used in first person mode. Unfortunately, OpenMW-CS does not allow you to use the "." sign in an ID tag which made it impossible to add first person body parts in the past. We now provide a check box in order to add the ".1st" suffix to a new or cloned Body Part record. -- Directly entering a "." is still forbidden though. -------------------------------------------------- Like every The Elder Scrolls game, Morrowind offers players a huge amount of books full of lore, knowledge, and entertaining stories. Some books even increase your character's skill in a certain discipline. OpenMW version 0.42 finally completes the editing possibilities for content developers: First of all, previous versions offered the pretended option to change the attribute a book teaches when being read in-game. This was wrong, of course, which is why the current version rightly displays the teached skill instead. Secondly, you are now able to edit a book's actual text in OpenMW-CS. Just as in the original construction set, you may use basic HTML to format your texts for a better in-game experience. The current version also introduces several new combo boxes which replace certain check boxes in order to simplify editing, prevent ambiguity, and allow for future additions without adding a ton of new check boxes. This change includes the Book Type combo box which replaces the Scroll check box, the Emitter Type combo box for light sources, the Blood Type combo box for creatures and NPCs, and the Gender combo box which replaces the old-fashioned Female check box. -------------------------------------------------- You may drag cells into the Scene view to quickly change the displayed cell in OpenMW-CS. When you did that with interior cells in previous versions of OpenMW, the camera would remain in the very same position, possibly leaving you in the middle of nowhere. The current release fixes that issue by recentering the camera after you dragged in the new interior cell. -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- That's all for now. Like I said at the beginning of this video, please consider joining our team in order to help us reach version 1.0 in a reasonable amount of time. A fully functional editor is a basic requirement, if we want to make use of OpenMW's potential in the future. Also, read through the official release notes for more in-depth information and visit our forums on openmw.org. Until next time; thanks for watching!